Deals 100 EN DMG to enemies and deals extra 25 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
DMG
100Previous—· ΔBaseline
威力2 effect
25Previous—· ΔBaseline
All 15 Levels
Vivace · Effect values, not final battle damage. Zero means the effect is absent.
Vivace · exact progression
Lv.
Damage value
威力2 effect
1
100
25
Deals 100 EN DMG to enemies and deals extra 25 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
2
103.11
25.77
Deals 103.11 EN DMG to enemies and deals extra 25.77 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
3
106.22
26.54
Deals 106.22 EN DMG to enemies and deals extra 26.54 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
4
118.66
29.65
Deals 118.66 EN DMG to enemies and deals extra 29.65 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
5
121.77
30.42
Deals 121.77 EN DMG to enemies and deals extra 30.42 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
6
124.88
31.19
Deals 124.88 EN DMG to enemies and deals extra 31.19 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
7
137.32
34.3
Deals 137.32 EN DMG to enemies and deals extra 34.3 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
8
140.43
35.07
Deals 140.43 EN DMG to enemies and deals extra 35.07 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
9
143.54
35.84
Deals 143.54 EN DMG to enemies and deals extra 35.84 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
10
156
39
Deals 156 EN DMG to enemies and deals extra 39 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
11
162.72
40.68
Deals 162.72 EN DMG to enemies and deals extra 40.68 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
12
169.44
42.36
Deals 169.44 EN DMG to enemies and deals extra 42.36 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
13
176.16
44.04
Deals 176.16 EN DMG to enemies and deals extra 44.04 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
14
182.88
45.72
Deals 182.88 EN DMG to enemies and deals extra 45.72 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
15
189.6
47.4
Deals 189.6 EN DMG to enemies and deals extra 47.4 EN DMG to lowest HP% enemy. Buffs own DMG by 30% (stacks).
A1
Lyrical Blast
2 AP
Charges on trigger and deals 100 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
DMG
100Previous—· ΔBaseline
All 15 Levels
Lyrical Blast · Effect values, not final battle damage. Zero means the effect is absent.
Lyrical Blast · exact progression
Lv.
Damage value
1
100
Charges on trigger and deals 100 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
2
103.11
Charges on trigger and deals 103.11 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
3
106.22
Charges on trigger and deals 106.22 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
4
118.66
Charges on trigger and deals 118.66 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
5
121.77
Charges on trigger and deals 121.77 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
6
124.88
Charges on trigger and deals 124.88 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
7
137.32
Charges on trigger and deals 137.32 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
8
140.43
Charges on trigger and deals 140.43 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
9
143.54
Charges on trigger and deals 143.54 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
10
156
Charges on trigger and deals 156 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
11
167.2
Charges on trigger and deals 167.2 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
12
178.4
Charges on trigger and deals 178.4 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
13
189.6
Charges on trigger and deals 189.6 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
14
200.8
Charges on trigger and deals 200.8 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
15
212
Charges on trigger and deals 212 EN DMG to all enemies on next turn. Can39;t evade or use passive skill while charging.
A2
Aria Energy
1 AP
Deals 85 EN DMG to enemy with lowest HP%.
DMG
85Previous—· ΔBaseline
All 15 Levels
Aria Energy · Effect values, not final battle damage. Zero means the effect is absent.
Aria Energy · exact progression
Lv.
Damage value
1
85
Deals 85 EN DMG to enemy with lowest HP%.
2
87.64
Deals 87.64 EN DMG to enemy with lowest HP%.
3
90.28
Deals 90.28 EN DMG to enemy with lowest HP%.
4
100.85
Deals 100.85 EN DMG to enemy with lowest HP%.
5
103.49
Deals 103.49 EN DMG to enemy with lowest HP%.
6
106.13
Deals 106.13 EN DMG to enemy with lowest HP%.
7
116.7
Deals 116.7 EN DMG to enemy with lowest HP%.
8
119.34
Deals 119.34 EN DMG to enemy with lowest HP%.
9
121.98
Deals 121.98 EN DMG to enemy with lowest HP%.
10
132.6
Deals 132.6 EN DMG to enemy with lowest HP%.
11
142.12
Deals 142.12 EN DMG to enemy with lowest HP%.
12
151.64
Deals 151.64 EN DMG to enemy with lowest HP%.
13
161.16
Deals 161.16 EN DMG to enemy with lowest HP%.
14
170.68
Deals 170.68 EN DMG to enemy with lowest HP%.
15
180.2
Deals 180.2 EN DMG to enemy with lowest HP%.
P1
Sweet Lumina
Passive trigger
Trigger: start of turn. Decreases enemy CRT by 1% and decreases EX Gauge by 1.
CRT effect
1%Previous—· ΔBaseline
DMG effect
0%Previous—· ΔBaseline
All 15 Levels
Sweet Lumina · Effect values, not final battle damage. Zero means the effect is absent.
Sweet Lumina · exact progression
Lv.
CRT effect
DMG effect
1
1%
0%
Trigger: start of turn. Decreases enemy CRT by 1% and decreases EX Gauge by 1.
2
1.22%
0%
Trigger: start of turn. Decreases enemy CRT by 1.22% and decreases EX Gauge by 1.
3
1.44%
0%
Trigger: start of turn. Decreases enemy CRT by 1.44% and decreases EX Gauge by 1.
4
2.32%
0%
Trigger: start of turn. Decreases enemy CRT by 2.32% and decreases EX Gauge by 1.
5
2.54%
0%
Trigger: start of turn. Decreases enemy CRT by 2.54% and decreases EX Gauge by 1.
6
2.76%
0%
Trigger: start of turn. Decreases enemy CRT by 2.76% and decreases EX Gauge by 1.
7
3.64%
0%
Trigger: start of turn. Decreases enemy CRT by 3.64% and decreases EX Gauge by 1.
8
3.86%
0%
Trigger: start of turn. Decreases enemy CRT by 3.86% and decreases EX Gauge by 1.
9
4.08%
0%
Trigger: start of turn. Decreases enemy CRT by 4.08% and decreases EX Gauge by 1.
10
5%
0%
Trigger: start of turn. Decreases enemy CRT by 5% and decreases EX Gauge by 1.
11
5%
20%
Trigger: start of turn. Decreases enemy CRT by 5% and decreases EX Gauge by 1. Applies a debuff that increases next DMG taken by 20% if Physical target (stacks).
12
5%
25%
Trigger: start of turn. Decreases enemy CRT by 5% and decreases EX Gauge by 1. Applies a debuff that increases next DMG taken by 25% if Physical target (stacks).
13
5%
30%
Trigger: start of turn. Decreases enemy CRT by 5% and decreases EX Gauge by 1. Applies a debuff that increases next DMG taken by 30% if Physical target (stacks).
14
5%
35%
Trigger: start of turn. Decreases enemy CRT by 5% and decreases EX Gauge by 1. Applies a debuff that increases next DMG taken by 35% if Physical target (stacks).
15
5%
40%
Trigger: start of turn. Decreases enemy CRT by 5% and decreases EX Gauge by 1. Applies a debuff that increases next DMG taken by 40% if Physical target (stacks).
P2
Symphonic Drop
Passive trigger
Trigger: after attacking with active skill. Increases AS by 25 for 2 actions (stacks).
SPD effect
25Previous—· ΔBaseline
DMG effect
0%Previous—· ΔBaseline
All 15 Levels
Symphonic Drop · Effect values, not final battle damage. Zero means the effect is absent.
Symphonic Drop · exact progression
Lv.
SPD effect
DMG effect
1
25
0%
Trigger: after attacking with active skill. Increases AS by 25 for 2 actions (stacks).
2
26.5
0%
Trigger: after attacking with active skill. Increases AS by 26.5 for 2 actions (stacks).
3
28
0%
Trigger: after attacking with active skill. Increases AS by 28 for 2 actions (stacks).
4
34
0%
Trigger: after attacking with active skill. Increases AS by 34 for 2 actions (stacks).
5
35
0%
Trigger: after attacking with active skill. Increases AS by 35 for 2 actions (stacks).
6
36
0%
Trigger: after attacking with active skill. Increases AS by 36 for 2 actions (stacks).
7
42
0%
Trigger: after attacking with active skill. Increases AS by 42 for 2 actions (stacks).
8
43
0%
Trigger: after attacking with active skill. Increases AS by 43 for 2 actions (stacks).
9
44
0%
Trigger: after attacking with active skill. Increases AS by 44 for 2 actions (stacks).
10
50
0%
Trigger: after attacking with active skill. Increases AS by 50 for 2 actions (stacks).
11
50
15%
Trigger: after attacking with active skill. Increases AS by 50 for 2 actions (stacks). Buffs next DMG by 15% (stacks).
12
50
16.25%
Trigger: after attacking with active skill. Increases AS by 50 for 2 actions (stacks). Buffs next DMG by 16.25% (stacks).
13
50
17.5%
Trigger: after attacking with active skill. Increases AS by 50 for 2 actions (stacks). Buffs next DMG by 17.5% (stacks).
14
50
18.75%
Trigger: after attacking with active skill. Increases AS by 50 for 2 actions (stacks). Buffs next DMG by 18.75% (stacks).
15
50
20%
Trigger: after attacking with active skill. Increases AS by 50 for 2 actions (stacks). Buffs next DMG by 20% (stacks).
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
869
0
ATK S
930
0
DEF B
413
0
SPD C
353
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+435
+465
+207
0
0 pp
+870
+930
+414
0
0 pp
+1,305
+1,395
+621
0
0 pp
+1,740
+1,860
+828
0
0 pp
+2,088
+2,232
+994
0
+1 pp
+2,436
+2,604
+1,160
0
+2 pp
+2,784
+2,976
+1,326
0
+3 pp
+3,132
+3,348
+1,492
0
+4 pp
+3,480
+3,720
+1,658
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame B / Gamerch Not rated — Cross-check pending
Maze: Kamigame A / Gamerch Not rated — Cross-check pending
Tactical: Kamigame B / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.