Deals 75 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
DMG
75Previous—· ΔBaseline
All 15 Levels
Twilight Flame · Effect values, not final battle damage. Zero means the effect is absent.
Twilight Flame · exact progression
Lv.
Damage value
1
75
Deals 75 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
2
77.33
Deals 77.33 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
3
79.66
Deals 79.66 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
4
88.99
Deals 88.99 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
5
91.32
Deals 91.32 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
6
93.65
Deals 93.65 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
7
102.98
Deals 102.98 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
8
105.31
Deals 105.31 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
9
107.64
Deals 107.64 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
10
117
Deals 117 DMG to enemy rear line. Shields self for 50% of max HP. Shield decreases by 25% per turn.
11
117
Deals 117 DMG to enemy rear line. Shields self for 60% of max HP. Shield decreases by 25% per turn.
12
117
Deals 117 DMG to enemy rear line. Shields self for 70% of max HP. Shield decreases by 25% per turn.
13
117
Deals 117 DMG to enemy rear line. Shields self for 80% of max HP. Shield decreases by 25% per turn.
14
117
Deals 117 DMG to enemy rear line. Shields self for 90% of max HP. Shield decreases by 25% per turn.
15
117
Deals 117 DMG to enemy rear line. Shields self for 100% of max HP. Shield decreases by 25% per turn.
A1
Cool Triple Slash
2 AP
Deals 50 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
DMG
50Previous—· ΔBaseline
All 15 Levels
Cool Triple Slash · Effect values, not final battle damage. Zero means the effect is absent.
Cool Triple Slash · exact progression
Lv.
Damage value
1
50
Deals 50 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
2
51.55
Deals 51.55 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
3
53.1
Deals 53.1 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
4
59.32
Deals 59.32 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
5
60.87
Deals 60.87 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
6
62.42
Deals 62.42 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
7
68.64
Deals 68.64 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
8
70.19
Deals 70.19 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
9
71.74
Deals 71.74 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
10
78
Deals 78 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
11
83.6
Deals 83.6 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
12
89.2
Deals 89.2 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
13
94.8
Deals 94.8 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
14
100.4
Deals 100.4 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
15
106
Deals 106 DMG to rear enemy 3x. Applies a debuff that decreases DMG dealt by 25% and increases DMG taken by 25% until next turn (stacks).
A2
Behind the Back
1 AP
Deals 100 DMG to rear enemy.
DMG
100Previous—· ΔBaseline
VALUE effect
0%Previous—· ΔBaseline
All 15 Levels
Behind the Back · Effect values, not final battle damage. Zero means the effect is absent.
Behind the Back · exact progression
Lv.
Damage value
VALUE effect
1
100
0%
Deals 100 DMG to rear enemy.
2
103.11
0%
Deals 103.11 DMG to rear enemy.
3
106.22
0%
Deals 106.22 DMG to rear enemy.
4
118.66
0%
Deals 118.66 DMG to rear enemy.
5
121.77
0%
Deals 121.77 DMG to rear enemy.
6
124.88
0%
Deals 124.88 DMG to rear enemy.
7
137.32
0%
Deals 137.32 DMG to rear enemy.
8
140.43
0%
Deals 140.43 DMG to rear enemy.
9
143.54
0%
Deals 143.54 DMG to rear enemy.
10
156
0%
Deals 156 DMG to rear enemy.
11
156
50%
Deals 156 DMG to rear enemy. Shields closest ally for 50% of ATK. Shield lasts 3 actions.
12
156
62.5%
Deals 156 DMG to rear enemy. Shields closest ally for 62.5% of ATK. Shield lasts 3 actions.
13
156
75%
Deals 156 DMG to rear enemy. Shields closest ally for 75% of ATK. Shield lasts 3 actions.
14
156
87.5%
Deals 156 DMG to rear enemy. Shields closest ally for 87.5% of ATK. Shield lasts 3 actions.
15
156
100%
Deals 156 DMG to rear enemy. Shields closest ally for 100% of ATK. Shield lasts 3 actions.
P1
Smart Barrier
Passive trigger
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 5% (stacks). Only 1 use per battle.
DMG effect
5%Previous—· ΔBaseline
All 15 Levels
Smart Barrier · Effect values, not final battle damage. Zero means the effect is absent.
Smart Barrier · exact progression
Lv.
DMG effect
1
5%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 5% (stacks). Only 1 use per battle.
2
5.27%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 5.27% (stacks). Only 1 use per battle.
3
5.54%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 5.54% (stacks). Only 1 use per battle.
4
6.62%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 6.62% (stacks). Only 1 use per battle.
5
6.89%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 6.89% (stacks). Only 1 use per battle.
6
7.16%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 7.16% (stacks). Only 1 use per battle.
7
8.24%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 8.24% (stacks). Only 1 use per battle.
8
8.51%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 8.51% (stacks). Only 1 use per battle.
9
8.78%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 8.78% (stacks). Only 1 use per battle.
10
10%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 10% (stacks). Only 1 use per battle.
11
11%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 11% (stacks). Only 1 use per battle.
12
12%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 12% (stacks). Only 1 use per battle.
13
13%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 13% (stacks). Only 1 use per battle.
14
14%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 14% (stacks). Only 1 use per battle.
15
15%
Trigger: HP below 50%. Decreases DMG taken for Smart allies by 15% (stacks). Only 1 use per battle.
P2
Second-Line Save
Passive trigger
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 10% (stacks). Only 1 use per battle.
VALUE effect
10%Previous—· ΔBaseline
All 15 Levels
Second-Line Save · Effect values, not final battle damage. Zero means the effect is absent.
Second-Line Save · exact progression
Lv.
VALUE effect
1
10%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 10% (stacks). Only 1 use per battle.
2
10.55%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 10.55% (stacks). Only 1 use per battle.
3
11.1%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 11.1% (stacks). Only 1 use per battle.
4
13.3%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 13.3% (stacks). Only 1 use per battle.
5
13.85%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 13.85% (stacks). Only 1 use per battle.
6
14.4%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 14.4% (stacks). Only 1 use per battle.
7
16.6%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 16.6% (stacks). Only 1 use per battle.
8
17.15%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 17.15% (stacks). Only 1 use per battle.
9
17.7%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 17.7% (stacks). Only 1 use per battle.
10
20%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 20% (stacks). Only 1 use per battle.
11
20%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 20% (stacks). Burns farthest enemy for 3 actions. Only 1 use per battle.
12
22.5%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 22.5% (stacks). Burns farthest enemy for 3 actions. Only 1 use per battle.
13
25%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 25% (stacks). Burns farthest enemy for 3 actions. Only 1 use per battle.
14
27.5%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 27.5% (stacks). Burns farthest enemy for 3 actions. Only 1 use per battle.
15
30%
Trigger: start of turn. Decreases Physical DMG taken for allies 2x by 30% (stacks). Burns farthest enemy for 3 actions. Only 1 use per battle.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP A
1,223
0
ATK B
663
0
DEF S
567
0
SPD B
392
0
Critical rate C
10%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+612
+332
+284
0
0 pp
+1,224
+664
+568
0
0 pp
+1,836
+996
+852
0
0 pp
+2,448
+1,328
+1,136
0
0 pp
+2,938
+1,594
+1,363
0
+1 pp
+3,428
+1,860
+1,590
0
+2 pp
+3,918
+2,126
+1,817
0
+3 pp
+4,408
+2,392
+2,044
0
+4 pp
+4,898
+2,658
+2,271
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame A / Gamerch Not rated — Cross-check pending
Maze: Kamigame A / Gamerch Not rated — Cross-check pending
Tactical: Kamigame A / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.