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Girls Garden / Style Database / Mysterious Girl
Shirona Ichijo — Mysterious Girl Style portrait
STYLE PROFILEGlobal

Shirona Ichijo → Student Info

Mysterious Girl

Global Tier C · Overall

Rarity
SR
Attribute
Shy
Type
Agile
Role
Physical Attacker
Position
FrontBack
Team
Sirius Sugar

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Skills

All 3 skills · Lv. 1

A1

Scapegoat Slash

1 AP

Spends 20% of current HP to deal 120% as DMG to enemy. Can't be used if HP is below 20%.

威力 effect
120%Previous — · Δ Baseline
All 15 Levels

Scapegoat Slash · Effect values, not final battle damage. Zero means the effect is absent.

Scapegoat Slash · exact progression
Lv.威力 effect
1120%
Spends 20% of current HP to deal 120% as DMG to enemy. Can't be used if HP is below 20%.
2123.73%
Spends 20% of current HP to deal 123.73% as DMG to enemy. Can't be used if HP is below 20%.
3127.46%
Spends 20% of current HP to deal 127.46% as DMG to enemy. Can't be used if HP is below 20%.
4142.39%
Spends 20% of current HP to deal 142.39% as DMG to enemy. Can't be used if HP is below 20%.
5146.12%
Spends 20% of current HP to deal 146.12% as DMG to enemy. Can't be used if HP is below 20%.
6149.85%
Spends 20% of current HP to deal 149.85% as DMG to enemy. Can't be used if HP is below 20%.
7164.78%
Spends 20% of current HP to deal 164.78% as DMG to enemy. Can't be used if HP is below 20%.
8168.51%
Spends 20% of current HP to deal 168.51% as DMG to enemy. Can't be used if HP is below 20%.
9172.24%
Spends 20% of current HP to deal 172.24% as DMG to enemy. Can't be used if HP is below 20%.
10187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can't be used if HP is below 20%.
11187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can't be used if HP is below 20%.
12187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can't be used if HP is below 20%.
13187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can't be used if HP is below 20%.
14187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can't be used if HP is below 20%.
15187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can't be used if HP is below 20%.
A2

Reboot Wrapping

1 AP

Heals 65 HP and increases ATK by 2.5% (stacks).

Healing value
65Previous — · Δ Baseline
ATK effect
2.5%Previous — · Δ Baseline
All 15 Levels

Reboot Wrapping · Effect values, not final battle damage. Zero means the effect is absent.

Reboot Wrapping · exact progression
Lv.Healing valueATK effect
1652.5%
Heals 65 HP and increases ATK by 2.5% (stacks).
2672.63%
Heals 67 HP and increases ATK by 2.63% (stacks).
3692.76%
Heals 69 HP and increases ATK by 2.76% (stacks).
4773.28%
Heals 77 HP and increases ATK by 3.28% (stacks).
5793.41%
Heals 79 HP and increases ATK by 3.41% (stacks).
6813.54%
Heals 81 HP and increases ATK by 3.54% (stacks).
7894.06%
Heals 89 HP and increases ATK by 4.06% (stacks).
8914.19%
Heals 91 HP and increases ATK by 4.19% (stacks).
9934.32%
Heals 93 HP and increases ATK by 4.32% (stacks).
10101.45%
Heals 101.4 HP and increases ATK by 5% (stacks).
11101.45%
Heals 101.4 HP and increases ATK by 5% (stacks).
12101.45%
Heals 101.4 HP and increases ATK by 5% (stacks).
13101.45%
Heals 101.4 HP and increases ATK by 5% (stacks).
14101.45%
Heals 101.4 HP and increases ATK by 5% (stacks).
15101.45%
Heals 101.4 HP and increases ATK by 5% (stacks).
P1

White Setup

Passive trigger

Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 18% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.

CURE effect
18%Previous — · Δ Baseline
All 15 Levels

White Setup · Effect values, not final battle damage. Zero means the effect is absent.

White Setup · exact progression
Lv.CURE effect
118%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 18% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
218.38%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 18.38% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
318.76%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 18.76% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
420.28%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 20.28% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
520.66%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 20.66% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
621.04%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 21.04% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
722.56%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 22.56% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
822.94%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 22.94% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
923.32%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 23.32% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
1025%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
1125%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
1225%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
1325%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
1425%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.
1525%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can't be used on turn 1 or if HP is below 20%.

Stats & Limit Break

PRIMARY REFERENCE

SR · Lv.1

Resulting stats

Selected endpoint
Stat / gradeSelectedLimit Break bonus
HP B9130
ATK C4200
DEF B2320
SPD B3960
Critical rate B15%0 pp

Limit Break

Bonus over SR at the selected level · choose a rarity
RarityHPATKDEFSPDCRT
00000 pp
+354+195+10800 pp
+708+390+21600 pp
+1,062+585+32400 pp
+1,416+780+43200 pp
What these values include

Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.

Availability

Global

Available in Global. The full-launch roster will be rechecked when released.

First JP release
2025-09-03
Full Global launch date
Not verified

Teams

Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.

Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.

Notes

Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.

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Data & verification

Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.

Sources & artwork credits

Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.

Style portrait © Muv-Luv: The Answer, publicly displayed by Loot & Waifus. Display enlarged 4× with Upscayl Digital Art.