Spends 20% of current HP to deal 120% as DMG to enemy. Can39;t be used if HP is below 20%.
威力 effect
120%Previous—· ΔBaseline
All 15 Levels
Scapegoat Slash · Effect values, not final battle damage. Zero means the effect is absent.
Scapegoat Slash · exact progression
Lv.
威力 effect
1
120%
Spends 20% of current HP to deal 120% as DMG to enemy. Can39;t be used if HP is below 20%.
2
123.73%
Spends 20% of current HP to deal 123.73% as DMG to enemy. Can39;t be used if HP is below 20%.
3
127.46%
Spends 20% of current HP to deal 127.46% as DMG to enemy. Can39;t be used if HP is below 20%.
4
142.39%
Spends 20% of current HP to deal 142.39% as DMG to enemy. Can39;t be used if HP is below 20%.
5
146.12%
Spends 20% of current HP to deal 146.12% as DMG to enemy. Can39;t be used if HP is below 20%.
6
149.85%
Spends 20% of current HP to deal 149.85% as DMG to enemy. Can39;t be used if HP is below 20%.
7
164.78%
Spends 20% of current HP to deal 164.78% as DMG to enemy. Can39;t be used if HP is below 20%.
8
168.51%
Spends 20% of current HP to deal 168.51% as DMG to enemy. Can39;t be used if HP is below 20%.
9
172.24%
Spends 20% of current HP to deal 172.24% as DMG to enemy. Can39;t be used if HP is below 20%.
10
187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can39;t be used if HP is below 20%.
11
187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can39;t be used if HP is below 20%.
12
187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can39;t be used if HP is below 20%.
13
187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can39;t be used if HP is below 20%.
14
187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can39;t be used if HP is below 20%.
15
187.2%
Spends 20% of current HP to deal 187.2% as DMG to enemy. Can39;t be used if HP is below 20%.
A2
Reboot Wrapping
1 AP
Heals 65HP and increases ATK by 2.5% (stacks).
Healing value
65Previous—· ΔBaseline
ATK effect
2.5%Previous—· ΔBaseline
All 15 Levels
Reboot Wrapping · Effect values, not final battle damage. Zero means the effect is absent.
Reboot Wrapping · exact progression
Lv.
Healing value
ATK effect
1
65
2.5%
Heals 65HP and increases ATK by 2.5% (stacks).
2
67
2.63%
Heals 67HP and increases ATK by 2.63% (stacks).
3
69
2.76%
Heals 69HP and increases ATK by 2.76% (stacks).
4
77
3.28%
Heals 77HP and increases ATK by 3.28% (stacks).
5
79
3.41%
Heals 79HP and increases ATK by 3.41% (stacks).
6
81
3.54%
Heals 81HP and increases ATK by 3.54% (stacks).
7
89
4.06%
Heals 89HP and increases ATK by 4.06% (stacks).
8
91
4.19%
Heals 91HP and increases ATK by 4.19% (stacks).
9
93
4.32%
Heals 93HP and increases ATK by 4.32% (stacks).
10
101.4
5%
Heals 101.4HP and increases ATK by 5% (stacks).
11
101.4
5%
Heals 101.4HP and increases ATK by 5% (stacks).
12
101.4
5%
Heals 101.4HP and increases ATK by 5% (stacks).
13
101.4
5%
Heals 101.4HP and increases ATK by 5% (stacks).
14
101.4
5%
Heals 101.4HP and increases ATK by 5% (stacks).
15
101.4
5%
Heals 101.4HP and increases ATK by 5% (stacks).
P1
White Setup
Passive trigger
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 18% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
CURE effect
18%Previous—· ΔBaseline
All 15 Levels
White Setup · Effect values, not final battle damage. Zero means the effect is absent.
White Setup · exact progression
Lv.
CURE effect
1
18%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 18% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
2
18.38%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 18.38% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
3
18.76%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 18.76% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
4
20.28%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 20.28% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
5
20.66%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 20.66% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
6
21.04%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 21.04% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
7
22.56%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 22.56% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
8
22.94%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 22.94% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
9
23.32%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 23.32% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
10
25%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
11
25%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
12
25%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
13
25%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
14
25%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
15
25%
Trigger: start of turn. Spends 10% of HP to apply a buff that heals HP for 25% of ATK per turn for 2 actions. Can39;t be used on turn 1 or if HP is below 20%.
Stats & Limit Break
PRIMARY REFERENCE
SR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
913
0
ATK C
420
0
DEF B
232
0
SPD B
396
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+354
+195
+108
0
0 pp
+708
+390
+216
0
0 pp
+1,062
+585
+324
0
0 pp
+1,416
+780
+432
0
0 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame C / Gamerch Not rated — Cross-check pending
Maze: Kamigame C / Gamerch Not rated — Cross-check pending
Tactical: Kamigame C / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.