Deals 60 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
DMG
60Previous—· ΔBaseline
DMG effect
0%Previous—· ΔBaseline
All 15 Levels
It Was My Idea! · Effect values, not final battle damage. Zero means the effect is absent.
It Was My Idea! · exact progression
Lv.
Damage value
DMG effect
1
60
0%
Deals 60 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
2
61.86
0%
Deals 61.86 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
3
63.72
0%
Deals 63.72 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
4
71.18
0%
Deals 71.18 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
5
73.04
0%
Deals 73.04 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
6
74.9
0%
Deals 74.9 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
7
82.36
0%
Deals 82.36 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
8
84.22
0%
Deals 84.22 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
9
86.08
0%
Deals 86.08 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
10
93.6
0%
Deals 93.6 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%).
11
93.6
50%
Deals 93.6 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%). Decreases DMG received by 50% once (stacks).
12
93.6
56.25%
Deals 93.6 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%). Decreases DMG received by 56.25% once (stacks).
13
93.6
62.5%
Deals 93.6 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%). Decreases DMG received by 62.5% once (stacks).
14
93.6
68.75%
Deals 93.6 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%). Decreases DMG received by 68.75% once (stacks).
15
93.6
75%
Deals 93.6 DMG to enemies. The more enemies alive, the more DMG dealt (max +100%). Decreases DMG received by 75% once (stacks).
A1
Wide Metal Bullet
1 AP
Deals 75 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
DMG
75Previous—· ΔBaseline
ADD effect
0Previous—· ΔBaseline
All 15 Levels
Wide Metal Bullet · Effect values, not final battle damage. Zero means the effect is absent.
Wide Metal Bullet · exact progression
Lv.
Damage value
ADD effect
1
75
0
Deals 75 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
2
77.33
0
Deals 77.33 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
3
79.66
0
Deals 79.66 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
4
88.99
0
Deals 88.99 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
5
91.32
0
Deals 91.32 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
6
93.65
0
Deals 93.65 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
7
102.98
0
Deals 102.98 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
8
105.31
0
Deals 105.31 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
9
107.64
0
Deals 107.64 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
10
117
0
Deals 117 DMG to horz enemy line. Buffs DMG by 25% upon crit (stacks).
11
117
25
Deals 117 DMG to horz enemy line. Deals an extra 25 DMG and buffs DMG by 25% upon crit (stacks).
12
117
28.5
Deals 117 DMG to horz enemy line. Deals an extra 28.5 DMG and buffs DMG by 25% upon crit (stacks).
13
117
32
Deals 117 DMG to horz enemy line. Deals an extra 32 DMG and buffs DMG by 25% upon crit (stacks).
14
117
35.5
Deals 117 DMG to horz enemy line. Deals an extra 35.5 DMG and buffs DMG by 25% upon crit (stacks).
15
117
39
Deals 117 DMG to horz enemy line. Deals an extra 39 DMG and buffs DMG by 25% upon crit (stacks).
P1
Last Present
Passive trigger
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 15% (stacks).
Next ATK reduction
15%Previous—· ΔBaseline
All 15 Levels
Last Present · Effect values, not final battle damage. Zero means the effect is absent.
Last Present · exact progression
Lv.
Next-attack reduction
1
15%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 15% (stacks).
2
15.83%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 15.83% (stacks).
3
16.66%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 16.66% (stacks).
4
19.98%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 19.98% (stacks).
5
20.81%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 20.81% (stacks).
6
21.64%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 21.64% (stacks).
7
24.96%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 24.96% (stacks).
8
25.79%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 25.79% (stacks).
9
26.62%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 26.62% (stacks).
10
30%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 30% (stacks).
11
34%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 34% (stacks).
12
38%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 38% (stacks).
13
42%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 42% (stacks).
14
46%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 46% (stacks).
15
50%
Trigger: Enemy at 50%HP or lower. Applies a buff that increases DMG of your next attack by 50% (stacks).
P2
Active Heal
Passive trigger
Trigger: attacking with active skill. Buffs HLG for allies by 7.5% for 5 actions (stacks). Doubled effect for Physical allies.
VALUE effect
7.5%Previous—· ΔBaseline
All 15 Levels
Active Heal · Effect values, not final battle damage. Zero means the effect is absent.
Active Heal · exact progression
Lv.
VALUE effect
1
7.5%
Trigger: attacking with active skill. Buffs HLG for allies by 7.5% for 5 actions (stacks). Doubled effect for Physical allies.
2
7.91%
Trigger: attacking with active skill. Buffs HLG for allies by 7.91% for 5 actions (stacks). Doubled effect for Physical allies.
3
8.32%
Trigger: attacking with active skill. Buffs HLG for allies by 8.32% for 5 actions (stacks). Doubled effect for Physical allies.
4
9.96%
Trigger: attacking with active skill. Buffs HLG for allies by 9.96% for 5 actions (stacks). Doubled effect for Physical allies.
5
10.37%
Trigger: attacking with active skill. Buffs HLG for allies by 10.37% for 5 actions (stacks). Doubled effect for Physical allies.
6
10.78%
Trigger: attacking with active skill. Buffs HLG for allies by 10.78% for 5 actions (stacks). Doubled effect for Physical allies.
7
12.42%
Trigger: attacking with active skill. Buffs HLG for allies by 12.42% for 5 actions (stacks). Doubled effect for Physical allies.
8
12.83%
Trigger: attacking with active skill. Buffs HLG for allies by 12.83% for 5 actions (stacks). Doubled effect for Physical allies.
9
13.24%
Trigger: attacking with active skill. Buffs HLG for allies by 13.24% for 5 actions (stacks). Doubled effect for Physical allies.
10
15%
Trigger: attacking with active skill. Buffs HLG for allies by 15% for 5 actions (stacks). Doubled effect for Physical allies.
11
18%
Trigger: attacking with active skill. Buffs HLG for allies by 18% for 5 actions (stacks). Doubled effect for Physical allies.
12
21%
Trigger: attacking with active skill. Buffs HLG for allies by 21% for 5 actions (stacks). Doubled effect for Physical allies.
13
24%
Trigger: attacking with active skill. Buffs HLG for allies by 24% for 5 actions (stacks). Doubled effect for Physical allies.
14
27%
Trigger: attacking with active skill. Buffs HLG for allies by 27% for 5 actions (stacks). Doubled effect for Physical allies.
15
30%
Trigger: attacking with active skill. Buffs HLG for allies by 30% for 5 actions (stacks). Doubled effect for Physical allies.
P3
Extra Power-Up!
Passive trigger
Trigger: after being attacked by passive skill. Deals 25 DMG to closest enemy and adds 1 to EX Gauge.
DMG
25Previous—· ΔBaseline
All 15 Levels
Extra Power-Up! · Effect values, not final battle damage. Zero means the effect is absent.
Extra Power-Up! · exact progression
Lv.
Damage value
1
25
Trigger: after being attacked by passive skill. Deals 25 DMG to closest enemy and adds 1 to EX Gauge.
2
25.77
Trigger: after being attacked by passive skill. Deals 25.77 DMG to closest enemy and adds 1 to EX Gauge.
3
26.54
Trigger: after being attacked by passive skill. Deals 26.54 DMG to closest enemy and adds 1 to EX Gauge.
4
29.65
Trigger: after being attacked by passive skill. Deals 29.65 DMG to closest enemy and adds 1 to EX Gauge.
5
30.42
Trigger: after being attacked by passive skill. Deals 30.42 DMG to closest enemy and adds 1 to EX Gauge.
6
31.19
Trigger: after being attacked by passive skill. Deals 31.19 DMG to closest enemy and adds 1 to EX Gauge.
7
34.3
Trigger: after being attacked by passive skill. Deals 34.3 DMG to closest enemy and adds 1 to EX Gauge.
8
35.07
Trigger: after being attacked by passive skill. Deals 35.07 DMG to closest enemy and adds 1 to EX Gauge.
9
35.84
Trigger: after being attacked by passive skill. Deals 35.84 DMG to closest enemy and adds 1 to EX Gauge.
10
39
Trigger: after being attacked by passive skill. Deals 39 DMG to closest enemy and adds 1 to EX Gauge.
11
39.95
Trigger: after being attacked by passive skill. Deals 39.95 DMG to closest enemy and adds 1 to EX Gauge.
12
40.9
Trigger: after being attacked by passive skill. Deals 40.9 DMG to closest enemy and adds 1 to EX Gauge.
13
41.85
Trigger: after being attacked by passive skill. Deals 41.85 DMG to closest enemy and adds 1 to EX Gauge.
14
42.8
Trigger: after being attacked by passive skill. Deals 42.8 DMG to closest enemy and adds 1 to EX Gauge.
15
43.75
Trigger: after being attacked by passive skill. Deals 43.75 DMG to closest enemy and adds 1 to EX Gauge.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
904
0
ATK A
850
0
DEF B
380
0
SPD A
431
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+452
+425
+190
0
0 pp
+904
+850
+380
0
0 pp
+1,356
+1,275
+570
0
0 pp
+1,808
+1,700
+760
0
0 pp
+2,170
+2,040
+912
0
+1 pp
+2,532
+2,380
+1,064
0
+2 pp
+2,894
+2,720
+1,216
0
+3 pp
+3,256
+3,060
+1,368
0
+4 pp
+3,618
+3,400
+1,520
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame S / Gamerch Not rated — Cross-check pending
Maze: Kamigame SS / Gamerch Not rated — Cross-check pending
Tactical: Kamigame A / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.