Deals 100 DMG to enemy. Decreases AS by 75 for 1 action if target HP is above 50%.
DMG
100Previous—· ΔBaseline
SPD effect
75Previous—· ΔBaseline
All 15 Levels
Speed Thrust · Effect values, not final battle damage. Zero means the effect is absent.
Speed Thrust · exact progression
Lv.
Damage value
SPD effect
1
100
75
Deals 100 DMG to enemy. Decreases AS by 75 for 1 action if target HP is above 50%.
2
103.11
79
Deals 103.11 DMG to enemy. Decreases AS by 79 for 1 action if target HP is above 50%.
3
106.22
83
Deals 106.22 DMG to enemy. Decreases AS by 83 for 1 action if target HP is above 50%.
4
118.66
99
Deals 118.66 DMG to enemy. Decreases AS by 99 for 1 action if target HP is above 50%.
5
121.77
101
Deals 121.77 DMG to enemy. Decreases AS by 101 for 1 action if target HP is above 50%.
6
124.88
103
Deals 124.88 DMG to enemy. Decreases AS by 103 for 1 action if target HP is above 50%.
7
137.32
123
Deals 137.32 DMG to enemy. Decreases AS by 123 for 1 action if target HP is above 50%.
8
140.43
127
Deals 140.43 DMG to enemy. Decreases AS by 127 for 1 action if target HP is above 50%.
9
143.54
131
Deals 143.54 DMG to enemy. Decreases AS by 131 for 1 action if target HP is above 50%.
10
156
150
Deals 156 DMG to enemy. Decreases AS by 150 for 1 action if target HP is above 50%.
11
156
150
Deals 156 DMG to enemy. Decreases AS by 150 for 1 action if target HP is above 50%.
12
156
150
Deals 156 DMG to enemy. Decreases AS by 150 for 1 action if target HP is above 50%.
13
156
150
Deals 156 DMG to enemy. Decreases AS by 150 for 1 action if target HP is above 50%.
14
156
150
Deals 156 DMG to enemy. Decreases AS by 150 for 1 action if target HP is above 50%.
15
156
150
Deals 156 DMG to enemy. Decreases AS by 150 for 1 action if target HP is above 50%.
P1
Physical Shield
Passive trigger
Trigger: before being attacked by active skill. Shields Physical DMG for 25% of ATK. Shield breaks after 1 hit.
SHIELD effect
25%Previous—· ΔBaseline
All 15 Levels
Physical Shield · Effect values, not final battle damage. Zero means the effect is absent.
Physical Shield · exact progression
Lv.
SHIELD effect
1
25%
Trigger: before being attacked by active skill. Shields Physical DMG for 25% of ATK. Shield breaks after 1 hit.
2
26.38%
Trigger: before being attacked by active skill. Shields Physical DMG for 26.38% of ATK. Shield breaks after 1 hit.
3
27.76%
Trigger: before being attacked by active skill. Shields Physical DMG for 27.76% of ATK. Shield breaks after 1 hit.
4
33.28%
Trigger: before being attacked by active skill. Shields Physical DMG for 33.28% of ATK. Shield breaks after 1 hit.
5
34.66%
Trigger: before being attacked by active skill. Shields Physical DMG for 34.66% of ATK. Shield breaks after 1 hit.
6
36.04%
Trigger: before being attacked by active skill. Shields Physical DMG for 36.04% of ATK. Shield breaks after 1 hit.
7
41.56%
Trigger: before being attacked by active skill. Shields Physical DMG for 41.56% of ATK. Shield breaks after 1 hit.
8
42.94%
Trigger: before being attacked by active skill. Shields Physical DMG for 42.94% of ATK. Shield breaks after 1 hit.
9
44.32%
Trigger: before being attacked by active skill. Shields Physical DMG for 44.32% of ATK. Shield breaks after 1 hit.
10
50%
Trigger: before being attacked by active skill. Shields Physical DMG for 50% of ATK. Shield breaks after 1 hit.
11
50%
Trigger: before being attacked by active skill. Shields Physical DMG for 50% of ATK. Shield breaks after 1 hit.
12
50%
Trigger: before being attacked by active skill. Shields Physical DMG for 50% of ATK. Shield breaks after 1 hit.
13
50%
Trigger: before being attacked by active skill. Shields Physical DMG for 50% of ATK. Shield breaks after 1 hit.
14
50%
Trigger: before being attacked by active skill. Shields Physical DMG for 50% of ATK. Shield breaks after 1 hit.
15
50%
Trigger: before being attacked by active skill. Shields Physical DMG for 50% of ATK. Shield breaks after 1 hit.
P2
Damage Limitation
Passive trigger
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 25% once (stacks).
VALUE effect
25%Previous—· ΔBaseline
All 15 Levels
Damage Limitation · Effect values, not final battle damage. Zero means the effect is absent.
Damage Limitation · exact progression
Lv.
VALUE effect
1
25%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 25% once (stacks).
2
26.38%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 26.38% once (stacks).
3
27.76%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 27.76% once (stacks).
4
33.28%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 33.28% once (stacks).
5
34.66%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 34.66% once (stacks).
6
36.04%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 36.04% once (stacks).
7
41.56%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 41.56% once (stacks).
8
42.94%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 42.94% once (stacks).
9
44.32%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 44.32% once (stacks).
10
50%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 50% once (stacks).
11
50%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 50% once (stacks).
12
50%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 50% once (stacks).
13
50%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 50% once (stacks).
14
50%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 50% once (stacks).
15
50%
(Double-Action Restricted) Trigger: before ally is attaked. Decreases Physical DMG taken by 50% once (stacks).
Stats & Limit Break
PRIMARY REFERENCE
SR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
1,025
0
ATK D
366
0
DEF B
258
0
SPD B
393
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+397
+170
+120
0
0 pp
+794
+340
+240
0
0 pp
+1,191
+510
+360
0
0 pp
+1,588
+680
+480
0
0 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame C / Gamerch Not rated — Cross-check pending
Maze: Kamigame C / Gamerch Not rated — Cross-check pending
Tactical: Kamigame C / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.