Deals 100 DMG to horz enemy line and heals HP for 20% of DMG dealt.
DMG
100Previous—· ΔBaseline
CURE effect
20%Previous—· ΔBaseline
DMG effect
0%Previous—· ΔBaseline
All 15 Levels
Oh, No You Don't! · Effect values, not final battle damage. Zero means the effect is absent.
Oh, No You Don't! · exact progression
Lv.
Damage value
CURE effect
DMG effect
1
100
20%
0%
Deals 100 DMG to horz enemy line and heals HP for 20% of DMG dealt.
2
103.11
20.55%
0%
Deals 103.11 DMG to horz enemy line and heals HP for 20.55% of DMG dealt.
3
106.22
21.1%
0%
Deals 106.22 DMG to horz enemy line and heals HP for 21.1% of DMG dealt.
4
118.66
23.3%
0%
Deals 118.66 DMG to horz enemy line and heals HP for 23.3% of DMG dealt.
5
121.77
23.85%
0%
Deals 121.77 DMG to horz enemy line and heals HP for 23.85% of DMG dealt.
6
124.88
24.4%
0%
Deals 124.88 DMG to horz enemy line and heals HP for 24.4% of DMG dealt.
7
137.32
26.6%
0%
Deals 137.32 DMG to horz enemy line and heals HP for 26.6% of DMG dealt.
8
140.43
27.15%
0%
Deals 140.43 DMG to horz enemy line and heals HP for 27.15% of DMG dealt.
9
143.54
27.7%
0%
Deals 143.54 DMG to horz enemy line and heals HP for 27.7% of DMG dealt.
10
156
30%
0%
Deals 156 DMG to horz enemy line and heals HP for 30% of DMG dealt.
11
156
30%
15%
Deals 156 DMG to horz enemy line and heals HP for 30% of DMG dealt. Applies a debuff to enemies that increases DMG taken by 15% upon felling target (stacks).
12
156
30%
18.75%
Deals 156 DMG to horz enemy line and heals HP for 30% of DMG dealt. Applies a debuff to enemies that increases DMG taken by 18.75% upon felling target (stacks).
13
156
30%
22.5%
Deals 156 DMG to horz enemy line and heals HP for 30% of DMG dealt. Applies a debuff to enemies that increases DMG taken by 22.5% upon felling target (stacks).
14
156
30%
26.25%
Deals 156 DMG to horz enemy line and heals HP for 30% of DMG dealt. Applies a debuff to enemies that increases DMG taken by 26.25% upon felling target (stacks).
15
156
30%
30%
Deals 156 DMG to horz enemy line and heals HP for 30% of DMG dealt. Applies a debuff to enemies that increases DMG taken by 30% upon felling target (stacks).
A1
Crisis Drive
1 AP
Deals 50 DMG to enemy. Does more damage the less HP you have (max +150%).
DMG
50Previous—· ΔBaseline
All 15 Levels
Crisis Drive · Effect values, not final battle damage. Zero means the effect is absent.
Crisis Drive · exact progression
Lv.
Damage value
1
50
Deals 50 DMG to enemy. Does more damage the less HP you have (max +150%).
2
51.55
Deals 51.55 DMG to enemy. Does more damage the less HP you have (max +150%).
3
53.1
Deals 53.1 DMG to enemy. Does more damage the less HP you have (max +150%).
4
59.32
Deals 59.32 DMG to enemy. Does more damage the less HP you have (max +150%).
5
60.87
Deals 60.87 DMG to enemy. Does more damage the less HP you have (max +150%).
6
62.42
Deals 62.42 DMG to enemy. Does more damage the less HP you have (max +150%).
7
68.64
Deals 68.64 DMG to enemy. Does more damage the less HP you have (max +150%).
8
70.19
Deals 70.19 DMG to enemy. Does more damage the less HP you have (max +150%).
9
71.74
Deals 71.74 DMG to enemy. Does more damage the less HP you have (max +150%).
10
78
Deals 78 DMG to enemy. Does more damage the less HP you have (max +150%).
11
83.6
Deals 83.6 DMG to enemy. Does more damage the less HP you have (max +150%).
12
89.2
Deals 89.2 DMG to enemy. Does more damage the less HP you have (max +150%).
13
94.8
Deals 94.8 DMG to enemy. Does more damage the less HP you have (max +150%).
14
100.4
Deals 100.4 DMG to enemy. Does more damage the less HP you have (max +150%).
15
106
Deals 106 DMG to enemy. Does more damage the less HP you have (max +150%).
P1
Emergency Barrier
Passive trigger
Trigger: HP below 30%. Shields self for 15% of max HP. Shield lasts 3 actions. Only 1 use per battle.
SHIELD effect
15%Previous—· ΔBaseline
All 15 Levels
Emergency Barrier · Effect values, not final battle damage. Zero means the effect is absent.
Emergency Barrier · exact progression
Lv.
SHIELD effect
1
15%
Trigger: HP below 30%. Shields self for 15% of max HP. Shield lasts 3 actions. Only 1 use per battle.
2
15.83%
Trigger: HP below 30%. Shields self for 15.83% of max HP. Shield lasts 3 actions. Only 1 use per battle.
3
16.66%
Trigger: HP below 30%. Shields self for 16.66% of max HP. Shield lasts 3 actions. Only 1 use per battle.
4
19.98%
Trigger: HP below 30%. Shields self for 19.98% of max HP. Shield lasts 3 actions. Only 1 use per battle.
5
20.81%
Trigger: HP below 30%. Shields self for 20.81% of max HP. Shield lasts 3 actions. Only 1 use per battle.
6
21.64%
Trigger: HP below 30%. Shields self for 21.64% of max HP. Shield lasts 3 actions. Only 1 use per battle.
7
24.96%
Trigger: HP below 30%. Shields self for 24.96% of max HP. Shield lasts 3 actions. Only 1 use per battle.
8
25.79%
Trigger: HP below 30%. Shields self for 25.79% of max HP. Shield lasts 3 actions. Only 1 use per battle.
9
26.62%
Trigger: HP below 30%. Shields self for 26.62% of max HP. Shield lasts 3 actions. Only 1 use per battle.
10
30%
Trigger: HP below 30%. Shields self for 30% of max HP. Shield lasts 3 actions. Only 1 use per battle.
11
34%
Trigger: HP below 30%. Shields self for 34% of max HP. Shield lasts 3 actions. Only 1 use per battle.
12
38%
Trigger: HP below 30%. Shields self for 38% of max HP. Shield lasts 3 actions. Only 1 use per battle.
13
42%
Trigger: HP below 30%. Shields self for 42% of max HP. Shield lasts 3 actions. Only 1 use per battle.
14
46%
Trigger: HP below 30%. Shields self for 46% of max HP. Shield lasts 3 actions. Only 1 use per battle.
15
50%
Trigger: HP below 30%. Shields self for 50% of max HP. Shield lasts 3 actions. Only 1 use per battle.
P2
It's Not Over Yet!
Passive trigger
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 20% and AS by max 50 for 1 action (stacks). The lower your HP, the higher the buff.
ATK effect
20%Previous—· ΔBaseline
SPD effect
50Previous—· ΔBaseline
All 15 Levels
It's Not Over Yet! · Effect values, not final battle damage. Zero means the effect is absent.
It's Not Over Yet! · exact progression
Lv.
ATK effect
SPD effect
1
20%
50
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 20% and AS by max 50 for 1 action (stacks). The lower your HP, the higher the buff.
2
21.11%
53
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 21.11% and AS by max 53 for 1 action (stacks). The lower your HP, the higher the buff.
3
22.22%
56
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 22.22% and AS by max 56 for 1 action (stacks). The lower your HP, the higher the buff.
4
26.66%
67
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 26.66% and AS by max 67 for 1 action (stacks). The lower your HP, the higher the buff.
5
27.77%
70
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 27.77% and AS by max 70 for 1 action (stacks). The lower your HP, the higher the buff.
6
28.88%
73
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 28.88% and AS by max 73 for 1 action (stacks). The lower your HP, the higher the buff.
7
33.32%
84
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 33.32% and AS by max 84 for 1 action (stacks). The lower your HP, the higher the buff.
8
34.43%
87
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 34.43% and AS by max 87 for 1 action (stacks). The lower your HP, the higher the buff.
9
35.54%
90
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 35.54% and AS by max 90 for 1 action (stacks). The lower your HP, the higher the buff.
10
40%
100
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 40% and AS by max 100 for 1 action (stacks). The lower your HP, the higher the buff.
11
48%
110
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 48% and AS by max 110 for 1 action (stacks). The lower your HP, the higher the buff.
12
56%
120
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 56% and AS by max 120 for 1 action (stacks). The lower your HP, the higher the buff.
13
64%
130
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 64% and AS by max 130 for 1 action (stacks). The lower your HP, the higher the buff.
14
72%
140
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 72% and AS by max 140 for 1 action (stacks). The lower your HP, the higher the buff.
15
80%
150
Trigger: before being attacked with active skill. Applies a buff that survives fatal DMG with 1HP once. Buffs ATK by max 80% and AS by max 150 for 1 action (stacks). The lower your HP, the higher the buff.
P3
Boost Trigger
Passive trigger
Trigger: before attacking with active skill. Buffs DMG by 20%1 time (stacks).
DMG effect
20%Previous—· ΔBaseline
All 15 Levels
Boost Trigger · Effect values, not final battle damage. Zero means the effect is absent.
Boost Trigger · exact progression
Lv.
DMG effect
1
20%
Trigger: before attacking with active skill. Buffs DMG by 20%1 time (stacks).
2
21.11%
Trigger: before attacking with active skill. Buffs DMG by 21.11%1 time (stacks).
3
22.22%
Trigger: before attacking with active skill. Buffs DMG by 22.22%1 time (stacks).
4
26.66%
Trigger: before attacking with active skill. Buffs DMG by 26.66%1 time (stacks).
5
27.77%
Trigger: before attacking with active skill. Buffs DMG by 27.77%1 time (stacks).
6
28.88%
Trigger: before attacking with active skill. Buffs DMG by 28.88%1 time (stacks).
7
33.32%
Trigger: before attacking with active skill. Buffs DMG by 33.32%1 time (stacks).
8
34.43%
Trigger: before attacking with active skill. Buffs DMG by 34.43%1 time (stacks).
9
35.54%
Trigger: before attacking with active skill. Buffs DMG by 35.54%1 time (stacks).
10
40%
Trigger: before attacking with active skill. Buffs DMG by 40%1 time (stacks).
11
42%
Trigger: before attacking with active skill. Buffs DMG by 42%1 time (stacks).
12
44%
Trigger: before attacking with active skill. Buffs DMG by 44%1 time (stacks).
13
46%
Trigger: before attacking with active skill. Buffs DMG by 46%1 time (stacks).
14
48%
Trigger: before attacking with active skill. Buffs DMG by 48%1 time (stacks).
15
50%
Trigger: before attacking with active skill. Buffs DMG by 50%1 time (stacks).
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
904
0
ATK A
840
0
DEF B
380
0
SPD A
412
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+452
+420
+190
0
0 pp
+904
+840
+380
0
0 pp
+1,356
+1,260
+570
0
0 pp
+1,808
+1,680
+760
0
0 pp
+2,170
+2,016
+912
0
+1 pp
+2,532
+2,352
+1,064
0
+2 pp
+2,894
+2,688
+1,216
0
+3 pp
+3,256
+3,024
+1,368
0
+4 pp
+3,618
+3,360
+1,520
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame B / Gamerch Not rated — Cross-check pending
Maze: Kamigame B / Gamerch Not rated — Cross-check pending
Tactical: Kamigame A / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.