Double Shot · Effect values, not final battle damage. Zero means the effect is absent.
Double Shot · exact progression
Lv.
Damage value
1
50
Deals 50 DMG to 2 enemies.
2
51.55
Deals 51.55 DMG to 2 enemies.
3
53.1
Deals 53.1 DMG to 2 enemies.
4
59.32
Deals 59.32 DMG to 2 enemies.
5
60.87
Deals 60.87 DMG to 2 enemies.
6
62.42
Deals 62.42 DMG to 2 enemies.
7
68.64
Deals 68.64 DMG to 2 enemies.
8
70.19
Deals 70.19 DMG to 2 enemies.
9
71.74
Deals 71.74 DMG to 2 enemies.
10
78
Deals 78 DMG to 2 enemies.
11
78
Deals 78 DMG to 2 enemies.
12
78
Deals 78 DMG to 2 enemies.
13
78
Deals 78 DMG to 2 enemies.
14
78
Deals 78 DMG to 2 enemies.
15
78
Deals 78 DMG to 2 enemies.
P1
Warning Shot
Passive trigger
Trigger: start of turn. Deals 30 to enemy front line first and decreases AS by 40. Only 1 use per battle.
DMG
30Previous—· ΔBaseline
SPD effect
40Previous—· ΔBaseline
All 15 Levels
Warning Shot · Effect values, not final battle damage. Zero means the effect is absent.
Warning Shot · exact progression
Lv.
Damage value
SPD effect
1
30
40
Trigger: start of turn. Deals 30 to enemy front line first and decreases AS by 40. Only 1 use per battle.
2
30.93
41
Trigger: start of turn. Deals 30.93 to enemy front line first and decreases AS by 41. Only 1 use per battle.
3
31.86
42
Trigger: start of turn. Deals 31.86 to enemy front line first and decreases AS by 42. Only 1 use per battle.
4
35.59
46
Trigger: start of turn. Deals 35.59 to enemy front line first and decreases AS by 46. Only 1 use per battle.
5
36.52
47
Trigger: start of turn. Deals 36.52 to enemy front line first and decreases AS by 47. Only 1 use per battle.
6
37.45
48
Trigger: start of turn. Deals 37.45 to enemy front line first and decreases AS by 48. Only 1 use per battle.
7
41.18
52
Trigger: start of turn. Deals 41.18 to enemy front line first and decreases AS by 52. Only 1 use per battle.
8
42.11
53
Trigger: start of turn. Deals 42.11 to enemy front line first and decreases AS by 53. Only 1 use per battle.
9
43.04
54
Trigger: start of turn. Deals 43.04 to enemy front line first and decreases AS by 54. Only 1 use per battle.
10
46.8
75
Trigger: start of turn. Deals 46.8 to enemy front line first and decreases AS by 75. Only 1 use per battle.
11
46.8
75
Trigger: start of turn. Deals 46.8 to enemy front line first and decreases AS by 75. Only 1 use per battle.
12
46.8
75
Trigger: start of turn. Deals 46.8 to enemy front line first and decreases AS by 75. Only 1 use per battle.
13
46.8
75
Trigger: start of turn. Deals 46.8 to enemy front line first and decreases AS by 75. Only 1 use per battle.
14
46.8
75
Trigger: start of turn. Deals 46.8 to enemy front line first and decreases AS by 75. Only 1 use per battle.
15
46.8
75
Trigger: start of turn. Deals 46.8 to enemy front line first and decreases AS by 75. Only 1 use per battle.
Stats & Limit Break
PRIMARY REFERENCE
R · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
838
0
ATK D
342
0
DEF C
205
0
SPD C
341
0
Critical rate B
15%
0 pp
Limit Break
Bonus over R at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+252
+153
+92
0
0 pp
+504
+306
+184
0
0 pp
+756
+459
+276
0
0 pp
+1,008
+612
+368
0
0 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame B / Gamerch Not rated — Cross-check pending
Maze: Kamigame C / Gamerch Not rated — Cross-check pending
Tactical: Kamigame B / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.