Deals 70 EN DMG to 2 enemies and evenly distributes 50% of DMG dealt amongst row of allies you39;re in.
DMG
70Previous—· ΔBaseline
CURE effect
50%Previous—· ΔBaseline
All 15 Levels
Radiant Shift · Effect values, not final battle damage. Zero means the effect is absent.
Radiant Shift · exact progression
Lv.
Damage value
CURE effect
1
70
50%
Deals 70 EN DMG to 2 enemies and evenly distributes 50% of DMG dealt amongst row of allies you39;re in.
2
72.17
51.38%
Deals 72.17 EN DMG to 2 enemies and evenly distributes 51.38% of DMG dealt amongst row of allies you39;re in.
3
74.34
52.76%
Deals 74.34 EN DMG to 2 enemies and evenly distributes 52.76% of DMG dealt amongst row of allies you39;re in.
4
83.05
58.28%
Deals 83.05 EN DMG to 2 enemies and evenly distributes 58.28% of DMG dealt amongst row of allies you39;re in.
5
85.22
59.66%
Deals 85.22 EN DMG to 2 enemies and evenly distributes 59.66% of DMG dealt amongst row of allies you39;re in.
6
87.39
61.04%
Deals 87.39 EN DMG to 2 enemies and evenly distributes 61.04% of DMG dealt amongst row of allies you39;re in.
7
96.1
66.56%
Deals 96.1 EN DMG to 2 enemies and evenly distributes 66.56% of DMG dealt amongst row of allies you39;re in.
8
98.27
67.94%
Deals 98.27 EN DMG to 2 enemies and evenly distributes 67.94% of DMG dealt amongst row of allies you39;re in.
9
100.44
69.32%
Deals 100.44 EN DMG to 2 enemies and evenly distributes 69.32% of DMG dealt amongst row of allies you39;re in.
10
109.2
75%
Deals 109.2 EN DMG to 2 enemies and evenly distributes 75% of DMG dealt amongst row of allies you39;re in.
11
109.2
75%
Deals 109.2 EN DMG to 2 enemies and evenly distributes 75% of DMG dealt amongst row of allies you39;re in.
12
109.2
75%
Deals 109.2 EN DMG to 2 enemies and evenly distributes 75% of DMG dealt amongst row of allies you39;re in.
13
109.2
75%
Deals 109.2 EN DMG to 2 enemies and evenly distributes 75% of DMG dealt amongst row of allies you39;re in.
14
109.2
75%
Deals 109.2 EN DMG to 2 enemies and evenly distributes 75% of DMG dealt amongst row of allies you39;re in.
15
109.2
75%
Deals 109.2 EN DMG to 2 enemies and evenly distributes 75% of DMG dealt amongst row of allies you39;re in.
A2
Life Seed
1 AP
Heals ally with lowest HP% by 35. Adds 1 PP if ally is Smart.
Healing value
35Previous—· ΔBaseline
All 15 Levels
Life Seed · Effect values, not final battle damage. Zero means the effect is absent.
Life Seed · exact progression
Lv.
Healing value
1
35
Heals ally with lowest HP% by 35. Adds 1 PP if ally is Smart.
2
35.5
Heals ally with lowest HP% by 35.5. Adds 1 PP if ally is Smart.
3
36
Heals ally with lowest HP% by 36. Adds 1 PP if ally is Smart.
4
38
Heals ally with lowest HP% by 38. Adds 1 PP if ally is Smart.
5
38.5
Heals ally with lowest HP% by 38.5. Adds 1 PP if ally is Smart.
6
39
Heals ally with lowest HP% by 39. Adds 1 PP if ally is Smart.
7
41
Heals ally with lowest HP% by 41. Adds 1 PP if ally is Smart.
8
41.5
Heals ally with lowest HP% by 41.5. Adds 1 PP if ally is Smart.
9
42
Heals ally with lowest HP% by 42. Adds 1 PP if ally is Smart.
10
45
Heals ally with lowest HP% by 45. Adds 1 PP if ally is Smart.
11
45
Heals ally with lowest HP% by 45. Adds 1 PP if ally is Smart.
12
45
Heals ally with lowest HP% by 45. Adds 1 PP if ally is Smart.
13
45
Heals ally with lowest HP% by 45. Adds 1 PP if ally is Smart.
14
45
Heals ally with lowest HP% by 45. Adds 1 PP if ally is Smart.
15
45
Heals ally with lowest HP% by 45. Adds 1 PP if ally is Smart.
P1
Chain Relief
Passive trigger
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 35HP and nulls debuffs.
Healing value
35Previous—· ΔBaseline
All 15 Levels
Chain Relief · Effect values, not final battle damage. Zero means the effect is absent.
Chain Relief · exact progression
Lv.
Healing value
1
35
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 35HP and nulls debuffs.
2
35.5
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 35.5HP and nulls debuffs.
3
36
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 36HP and nulls debuffs.
4
38
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 38HP and nulls debuffs.
5
38.5
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 38.5HP and nulls debuffs.
6
39
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 39HP and nulls debuffs.
7
41
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 41HP and nulls debuffs.
8
41.5
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 41.5HP and nulls debuffs.
9
42
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 42HP and nulls debuffs.
10
45
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 45HP and nulls debuffs.
11
45
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 45HP and nulls debuffs.
12
45
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 45HP and nulls debuffs.
13
45
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 45HP and nulls debuffs.
14
45
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 45HP and nulls debuffs.
15
45
(Double-Action Restricted) Trigger: ally attacking with active skill. Heals ally for 45HP and nulls debuffs.
Stats & Limit Break
PRIMARY REFERENCE
SR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
897
0
ATK C
420
0
DEF B
239
0
SPD C
339
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+347
+195
+111
0
0 pp
+694
+390
+222
0
0 pp
+1,041
+585
+333
0
0 pp
+1,388
+780
+444
0
0 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame B / Gamerch Not rated — Cross-check pending
Maze: Kamigame B / Gamerch Not rated — Cross-check pending
Tactical: Kamigame C / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.