Deals 70 DMG to 2 enemies and heals HP for 40% of DMG dealt.
DMG
70Previous—· ΔBaseline
CURE effect
40%Previous—· ΔBaseline
All 15 Levels
Double Drainshot · Effect values, not final battle damage. Zero means the effect is absent.
Double Drainshot · exact progression
Lv.
Damage value
CURE effect
1
70
40%
Deals 70 DMG to 2 enemies and heals HP for 40% of DMG dealt.
2
72.17
41.11%
Deals 72.17 DMG to 2 enemies and heals HP for 41.11% of DMG dealt.
3
74.34
42.22%
Deals 74.34 DMG to 2 enemies and heals HP for 42.22% of DMG dealt.
4
83.05
46.66%
Deals 83.05 DMG to 2 enemies and heals HP for 46.66% of DMG dealt.
5
85.22
47.77%
Deals 85.22 DMG to 2 enemies and heals HP for 47.77% of DMG dealt.
6
87.39
48.88%
Deals 87.39 DMG to 2 enemies and heals HP for 48.88% of DMG dealt.
7
96.1
53.32%
Deals 96.1 DMG to 2 enemies and heals HP for 53.32% of DMG dealt.
8
98.27
54.43%
Deals 98.27 DMG to 2 enemies and heals HP for 54.43% of DMG dealt.
9
100.44
55.54%
Deals 100.44 DMG to 2 enemies and heals HP for 55.54% of DMG dealt.
10
109.2
60%
Deals 109.2 DMG to 2 enemies and heals HP for 60% of DMG dealt.
11
109.2
60%
Deals 109.2 DMG to 2 enemies and heals HP for 60% of DMG dealt.
12
109.2
60%
Deals 109.2 DMG to 2 enemies and heals HP for 60% of DMG dealt.
13
109.2
60%
Deals 109.2 DMG to 2 enemies and heals HP for 60% of DMG dealt.
14
109.2
60%
Deals 109.2 DMG to 2 enemies and heals HP for 60% of DMG dealt.
15
109.2
60%
Deals 109.2 DMG to 2 enemies and heals HP for 60% of DMG dealt.
A2
Drainshot
1 AP
Deals 100 DMG to enemy and heals HP for 40% of DMG dealt.
DMG
100Previous—· ΔBaseline
CURE effect
40%Previous—· ΔBaseline
All 15 Levels
Drainshot · Effect values, not final battle damage. Zero means the effect is absent.
Drainshot · exact progression
Lv.
Damage value
CURE effect
1
100
40%
Deals 100 DMG to enemy and heals HP for 40% of DMG dealt.
2
103.11
41.11%
Deals 103.11 DMG to enemy and heals HP for 41.11% of DMG dealt.
3
106.22
42.22%
Deals 106.22 DMG to enemy and heals HP for 42.22% of DMG dealt.
4
118.66
46.66%
Deals 118.66 DMG to enemy and heals HP for 46.66% of DMG dealt.
5
121.77
47.77%
Deals 121.77 DMG to enemy and heals HP for 47.77% of DMG dealt.
6
124.88
48.88%
Deals 124.88 DMG to enemy and heals HP for 48.88% of DMG dealt.
7
137.32
53.32%
Deals 137.32 DMG to enemy and heals HP for 53.32% of DMG dealt.
8
140.43
54.43%
Deals 140.43 DMG to enemy and heals HP for 54.43% of DMG dealt.
9
143.54
55.54%
Deals 143.54 DMG to enemy and heals HP for 55.54% of DMG dealt.
10
156
60%
Deals 156 DMG to enemy and heals HP for 60% of DMG dealt.
11
156
60%
Deals 156 DMG to enemy and heals HP for 60% of DMG dealt.
12
156
60%
Deals 156 DMG to enemy and heals HP for 60% of DMG dealt.
13
156
60%
Deals 156 DMG to enemy and heals HP for 60% of DMG dealt.
14
156
60%
Deals 156 DMG to enemy and heals HP for 60% of DMG dealt.
15
156
60%
Deals 156 DMG to enemy and heals HP for 60% of DMG dealt.
P1
Recovery Boost
Passive trigger
Trigger: HP dropping below 40%. Buffs HLG for all allies by 25% for 5 actions. Only 1 use per battle.
BUFF effect
25%Previous—· ΔBaseline
All 15 Levels
Recovery Boost · Effect values, not final battle damage. Zero means the effect is absent.
Recovery Boost · exact progression
Lv.
BUFF effect
1
25%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 25% for 5 actions. Only 1 use per battle.
2
26.38%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 26.38% for 5 actions. Only 1 use per battle.
3
27.76%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 27.76% for 5 actions. Only 1 use per battle.
4
33.28%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 33.28% for 5 actions. Only 1 use per battle.
5
34.66%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 34.66% for 5 actions. Only 1 use per battle.
6
36.04%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 36.04% for 5 actions. Only 1 use per battle.
7
41.56%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 41.56% for 5 actions. Only 1 use per battle.
8
42.94%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 42.94% for 5 actions. Only 1 use per battle.
9
44.32%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 44.32% for 5 actions. Only 1 use per battle.
10
50%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 50% for 5 actions. Only 1 use per battle.
11
50%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 50% for 5 actions. Only 1 use per battle.
12
50%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 50% for 5 actions. Only 1 use per battle.
13
50%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 50% for 5 actions. Only 1 use per battle.
14
50%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 50% for 5 actions. Only 1 use per battle.
15
50%
Trigger: HP dropping below 40%. Buffs HLG for all allies by 50% for 5 actions. Only 1 use per battle.
Stats & Limit Break
PRIMARY REFERENCE
SR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP C
801
0
ATK B
452
0
DEF B
239
0
SPD C
339
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+310
+210
+111
0
0 pp
+620
+420
+222
0
0 pp
+930
+630
+333
0
0 pp
+1,240
+840
+444
0
0 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame C / Gamerch Not rated — Cross-check pending
Maze: Kamigame C / Gamerch Not rated — Cross-check pending
Tactical: Kamigame C / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.