Deals 40 EN DMG to 3 enemies. Deals an extra 15 EN DMG if 4 or more enemies are alive.
DMG
40Previous—· ΔBaseline
ADD effect
15Previous—· ΔBaseline
All 15 Levels
Tri-Pulse Shot · Effect values, not final battle damage. Zero means the effect is absent.
Tri-Pulse Shot · exact progression
Lv.
Damage value
ADD effect
1
40
15
Deals 40 EN DMG to 3 enemies. Deals an extra 15 EN DMG if 4 or more enemies are alive.
2
41.24
15.46
Deals 41.24 EN DMG to 3 enemies. Deals an extra 15.46 EN DMG if 4 or more enemies are alive.
3
42.48
15.92
Deals 42.48 EN DMG to 3 enemies. Deals an extra 15.92 EN DMG if 4 or more enemies are alive.
4
47.45
17.78
Deals 47.45 EN DMG to 3 enemies. Deals an extra 17.78 EN DMG if 4 or more enemies are alive.
5
48.69
18.24
Deals 48.69 EN DMG to 3 enemies. Deals an extra 18.24 EN DMG if 4 or more enemies are alive.
6
49.93
18.7
Deals 49.93 EN DMG to 3 enemies. Deals an extra 18.7 EN DMG if 4 or more enemies are alive.
7
54.9
20.56
Deals 54.9 EN DMG to 3 enemies. Deals an extra 20.56 EN DMG if 4 or more enemies are alive.
8
56.14
21.02
Deals 56.14 EN DMG to 3 enemies. Deals an extra 21.02 EN DMG if 4 or more enemies are alive.
9
57.38
21.48
Deals 57.38 EN DMG to 3 enemies. Deals an extra 21.48 EN DMG if 4 or more enemies are alive.
10
62.4
23.4
Deals 62.4 EN DMG to 3 enemies. Deals an extra 23.4 EN DMG if 4 or more enemies are alive.
11
62.4
23.4
Deals 62.4 EN DMG to 3 enemies. Deals an extra 23.4 EN DMG if 4 or more enemies are alive.
12
62.4
23.4
Deals 62.4 EN DMG to 3 enemies. Deals an extra 23.4 EN DMG if 4 or more enemies are alive.
13
62.4
23.4
Deals 62.4 EN DMG to 3 enemies. Deals an extra 23.4 EN DMG if 4 or more enemies are alive.
14
62.4
23.4
Deals 62.4 EN DMG to 3 enemies. Deals an extra 23.4 EN DMG if 4 or more enemies are alive.
15
62.4
23.4
Deals 62.4 EN DMG to 3 enemies. Deals an extra 23.4 EN DMG if 4 or more enemies are alive.
P1
Boost Trigger
Passive trigger
Trigger: before attacking with active skill. Buffs DMG by 25%1 time (stacks).
DMG effect
25%Previous—· ΔBaseline
All 15 Levels
Boost Trigger · Effect values, not final battle damage. Zero means the effect is absent.
Boost Trigger · exact progression
Lv.
DMG effect
1
25%
Trigger: before attacking with active skill. Buffs DMG by 25%1 time (stacks).
2
26.38%
Trigger: before attacking with active skill. Buffs DMG by 26.38%1 time (stacks).
3
27.76%
Trigger: before attacking with active skill. Buffs DMG by 27.76%1 time (stacks).
4
33.28%
Trigger: before attacking with active skill. Buffs DMG by 33.28%1 time (stacks).
5
34.66%
Trigger: before attacking with active skill. Buffs DMG by 34.66%1 time (stacks).
6
36.04%
Trigger: before attacking with active skill. Buffs DMG by 36.04%1 time (stacks).
7
41.56%
Trigger: before attacking with active skill. Buffs DMG by 41.56%1 time (stacks).
8
42.94%
Trigger: before attacking with active skill. Buffs DMG by 42.94%1 time (stacks).
9
44.32%
Trigger: before attacking with active skill. Buffs DMG by 44.32%1 time (stacks).
10
50%
Trigger: before attacking with active skill. Buffs DMG by 50%1 time (stacks).
11
50%
Trigger: before attacking with active skill. Buffs DMG by 50%1 time (stacks).
12
50%
Trigger: before attacking with active skill. Buffs DMG by 50%1 time (stacks).
13
50%
Trigger: before attacking with active skill. Buffs DMG by 50%1 time (stacks).
14
50%
Trigger: before attacking with active skill. Buffs DMG by 50%1 time (stacks).
15
50%
Trigger: before attacking with active skill. Buffs DMG by 50%1 time (stacks).
P2
Energy Barrier
Passive trigger
Trigger: ally HP below 40%. Shields ally from EN DMG for 25% of ATK.
DMG effect
25%Previous—· ΔBaseline
All 15 Levels
Energy Barrier · Effect values, not final battle damage. Zero means the effect is absent.
Energy Barrier · exact progression
Lv.
DMG effect
1
25%
Trigger: ally HP below 40%. Shields ally from EN DMG for 25% of ATK.
2
26.38%
Trigger: ally HP below 40%. Shields ally from EN DMG for 26.38% of ATK.
3
27.76%
Trigger: ally HP below 40%. Shields ally from EN DMG for 27.76% of ATK.
4
33.28%
Trigger: ally HP below 40%. Shields ally from EN DMG for 33.28% of ATK.
5
34.66%
Trigger: ally HP below 40%. Shields ally from EN DMG for 34.66% of ATK.
6
36.04%
Trigger: ally HP below 40%. Shields ally from EN DMG for 36.04% of ATK.
7
41.56%
Trigger: ally HP below 40%. Shields ally from EN DMG for 41.56% of ATK.
8
42.94%
Trigger: ally HP below 40%. Shields ally from EN DMG for 42.94% of ATK.
9
44.32%
Trigger: ally HP below 40%. Shields ally from EN DMG for 44.32% of ATK.
10
50%
Trigger: ally HP below 40%. Shields ally from EN DMG for 50% of ATK.
11
50%
Trigger: ally HP below 40%. Shields ally from EN DMG for 50% of ATK.
12
50%
Trigger: ally HP below 40%. Shields ally from EN DMG for 50% of ATK.
13
50%
Trigger: ally HP below 40%. Shields ally from EN DMG for 50% of ATK.
14
50%
Trigger: ally HP below 40%. Shields ally from EN DMG for 50% of ATK.
15
50%
Trigger: ally HP below 40%. Shields ally from EN DMG for 50% of ATK.
Stats & Limit Break
PRIMARY REFERENCE
SR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP D
640
0
ATK B
517
0
DEF C
226
0
SPD C
342
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+248
+240
+105
0
0 pp
+496
+480
+210
0
0 pp
+744
+720
+315
0
0 pp
+992
+960
+420
0
0 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame B / Gamerch Not rated — Cross-check pending
Maze: Kamigame B / Gamerch Not rated — Cross-check pending
Tactical: Kamigame C / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.