Heals front line allies39; HP by 35 and increases ATK by 10% for 1 action (stacks). Deals 50 EN DMG to horz enemy line.
Healing value
35Previous—· ΔBaseline
DMG effect
50Previous—· ΔBaseline
All 15 Levels
Now I'm Ready… · Effect values, not final battle damage. Zero means the effect is absent.
Now I'm Ready… · exact progression
Lv.
Healing value
DMG effect
1
35
50
Heals front line allies39; HP by 35 and increases ATK by 10% for 1 action (stacks). Deals 50 EN DMG to horz enemy line.
2
35.5
51.55
Heals front line allies39; HP by 35.5 and increases ATK by 10% for 1 action (stacks). Deals 51.55 EN DMG to horz enemy line.
3
36
53.1
Heals front line allies39; HP by 36 and increases ATK by 10% for 1 action (stacks). Deals 53.1 EN DMG to horz enemy line.
4
38
59.32
Heals front line allies39; HP by 38 and increases ATK by 10% for 1 action (stacks). Deals 59.32 EN DMG to horz enemy line.
5
38.5
60.87
Heals front line allies39; HP by 38.5 and increases ATK by 10% for 1 action (stacks). Deals 60.87 EN DMG to horz enemy line.
6
39
62.42
Heals front line allies39; HP by 39 and increases ATK by 10% for 1 action (stacks). Deals 62.42 EN DMG to horz enemy line.
7
41
68.64
Heals front line allies39; HP by 41 and increases ATK by 10% for 1 action (stacks). Deals 68.64 EN DMG to horz enemy line.
8
41.5
70.19
Heals front line allies39; HP by 41.5 and increases ATK by 10% for 1 action (stacks). Deals 70.19 EN DMG to horz enemy line.
9
42
71.74
Heals front line allies39; HP by 42 and increases ATK by 10% for 1 action (stacks). Deals 71.74 EN DMG to horz enemy line.
10
45
78
Heals front line allies39; HP by 45 and increases ATK by 10% for 1 action (stacks). Deals 78 EN DMG to horz enemy line.
11
47
81.36
Heals front line allies39; HP by 47 and increases ATK by 10% for 1 action (stacks). Deals 81.36 EN DMG to horz enemy line.
12
49
84.72
Heals front line allies39; HP by 49 and increases ATK by 10% for 1 action (stacks). Deals 84.72 EN DMG to horz enemy line.
13
51
88.08
Heals front line allies39; HP by 51 and increases ATK by 10% for 1 action (stacks). Deals 88.08 EN DMG to horz enemy line.
14
53
91.44
Heals front line allies39; HP by 53 and increases ATK by 10% for 1 action (stacks). Deals 91.44 EN DMG to horz enemy line.
15
55
94.8
Heals front line allies39; HP by 55 and increases ATK by 10% for 1 action (stacks). Deals 94.8 EN DMG to horz enemy line.
A1
Snipe Reflector
1 AP
Deals 100 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
DMG
100Previous—· ΔBaseline
SHIELD effect
25%Previous—· ΔBaseline
All 15 Levels
Snipe Reflector · Effect values, not final battle damage. Zero means the effect is absent.
Snipe Reflector · exact progression
Lv.
Damage value
SHIELD effect
1
100
25%
Deals 100 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
2
103.11
25%
Deals 103.11 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
3
106.22
25%
Deals 106.22 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
4
118.66
25%
Deals 118.66 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
5
121.77
25%
Deals 121.77 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
6
124.88
25%
Deals 124.88 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
7
137.32
25%
Deals 137.32 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
8
140.43
25%
Deals 140.43 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
9
143.54
25%
Deals 143.54 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
10
156
25%
Deals 156 EN DMG to rear enemy. Shields allies other than self for 25% of ATK if target is buffed. Shield breaks after 1 hit.
11
156
30%
Deals 156 EN DMG to rear enemy. Shields allies other than self for 30% of ATK if target is buffed. Shield breaks after 1 hit.
12
156
35%
Deals 156 EN DMG to rear enemy. Shields allies other than self for 35% of ATK if target is buffed. Shield breaks after 1 hit.
13
156
40%
Deals 156 EN DMG to rear enemy. Shields allies other than self for 40% of ATK if target is buffed. Shield breaks after 1 hit.
14
156
45%
Deals 156 EN DMG to rear enemy. Shields allies other than self for 45% of ATK if target is buffed. Shield breaks after 1 hit.
15
156
50%
Deals 156 EN DMG to rear enemy. Shields allies other than self for 50% of ATK if target is buffed. Shield breaks after 1 hit.
A2
Ally Healing
1 AP
Heals ally with lowest HP% by 35. Heals allies in front and back of target by 10% of HP per action for 2 actions.
Healing value
35Previous—· ΔBaseline
All 15 Levels
Ally Healing · Effect values, not final battle damage. Zero means the effect is absent.
Ally Healing · exact progression
Lv.
Healing value
1
35
Heals ally with lowest HP% by 35. Heals allies in front and back of target by 10% of HP per action for 2 actions.
2
35.5
Heals ally with lowest HP% by 35.5. Heals allies in front and back of target by 10% of HP per action for 2 actions.
3
36
Heals ally with lowest HP% by 36. Heals allies in front and back of target by 10% of HP per action for 2 actions.
4
38
Heals ally with lowest HP% by 38. Heals allies in front and back of target by 10% of HP per action for 2 actions.
5
38.5
Heals ally with lowest HP% by 38.5. Heals allies in front and back of target by 10% of HP per action for 2 actions.
6
39
Heals ally with lowest HP% by 39. Heals allies in front and back of target by 10% of HP per action for 2 actions.
7
41
Heals ally with lowest HP% by 41. Heals allies in front and back of target by 10% of HP per action for 2 actions.
8
41.5
Heals ally with lowest HP% by 41.5. Heals allies in front and back of target by 10% of HP per action for 2 actions.
9
42
Heals ally with lowest HP% by 42. Heals allies in front and back of target by 10% of HP per action for 2 actions.
10
45
Heals ally with lowest HP% by 45. Heals allies in front and back of target by 10% of HP per action for 2 actions.
11
47
Heals ally with lowest HP% by 47. Heals allies in front and back of target by 10% of HP per action for 2 actions.
12
49
Heals ally with lowest HP% by 49. Heals allies in front and back of target by 10% of HP per action for 2 actions.
13
51
Heals ally with lowest HP% by 51. Heals allies in front and back of target by 10% of HP per action for 2 actions.
14
53
Heals ally with lowest HP% by 53. Heals allies in front and back of target by 10% of HP per action for 2 actions.
15
55
Heals ally with lowest HP% by 55. Heals allies in front and back of target by 10% of HP per action for 2 actions.
A3
More Power
1 AP
Increases ATK of ally with highest ATK by 15% for 1 action (stacks) and increases AP by 1.
ATK effect
15%Previous—· ΔBaseline
All 15 Levels
More Power · Effect values, not final battle damage. Zero means the effect is absent.
More Power · exact progression
Lv.
ATK effect
1
15%
Increases ATK of ally with highest ATK by 15% for 1 action (stacks) and increases AP by 1.
2
15.83%
Increases ATK of ally with highest ATK by 15.83% for 1 action (stacks) and increases AP by 1.
3
16.66%
Increases ATK of ally with highest ATK by 16.66% for 1 action (stacks) and increases AP by 1.
4
19.98%
Increases ATK of ally with highest ATK by 19.98% for 1 action (stacks) and increases AP by 1.
5
20.81%
Increases ATK of ally with highest ATK by 20.81% for 1 action (stacks) and increases AP by 1.
6
21.64%
Increases ATK of ally with highest ATK by 21.64% for 1 action (stacks) and increases AP by 1.
7
24.96%
Increases ATK of ally with highest ATK by 24.96% for 1 action (stacks) and increases AP by 1.
8
25.79%
Increases ATK of ally with highest ATK by 25.79% for 1 action (stacks) and increases AP by 1.
9
26.62%
Increases ATK of ally with highest ATK by 26.62% for 1 action (stacks) and increases AP by 1.
10
30%
Increases ATK of ally with highest ATK by 30% for 1 action (stacks) and increases AP by 1.
11
36%
Increases ATK of ally with highest ATK by 36% for 1 action (stacks) and increases AP by 1.
12
42%
Increases ATK of ally with highest ATK by 42% for 1 action (stacks) and increases AP by 1.
13
48%
Increases ATK of ally with highest ATK by 48% for 1 action (stacks) and increases AP by 1.
14
54%
Increases ATK of ally with highest ATK by 54% for 1 action (stacks) and increases AP by 1.
15
60%
Increases ATK of ally with highest ATK by 60% for 1 action (stacks) and increases AP by 1.
A4
Single Snipe
1 AP
Deals 100 EN DMG to enemy.
DMG
100Previous—· ΔBaseline
All 15 Levels
Single Snipe · Effect values, not final battle damage. Zero means the effect is absent.
Single Snipe · exact progression
Lv.
Damage value
1
100
Deals 100 EN DMG to enemy.
2
103.11
Deals 103.11 EN DMG to enemy.
3
106.22
Deals 106.22 EN DMG to enemy.
4
118.66
Deals 118.66 EN DMG to enemy.
5
121.77
Deals 121.77 EN DMG to enemy.
6
124.88
Deals 124.88 EN DMG to enemy.
7
137.32
Deals 137.32 EN DMG to enemy.
8
140.43
Deals 140.43 EN DMG to enemy.
9
143.54
Deals 143.54 EN DMG to enemy.
10
156
Deals 156 EN DMG to enemy.
11
167.2
Deals 167.2 EN DMG to enemy.
12
178.4
Deals 178.4 EN DMG to enemy.
13
189.6
Deals 189.6 EN DMG to enemy.
14
200.8
Deals 200.8 EN DMG to enemy.
15
212
Deals 212 EN DMG to enemy.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP A
1,128
0
ATK B
801
0
DEF B
408
0
SPD A
412
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+564
+401
+204
0
0 pp
+1,128
+802
+408
0
0 pp
+1,692
+1,203
+612
0
0 pp
+2,256
+1,604
+816
0
0 pp
+2,707
+1,925
+979
0
+1 pp
+3,158
+2,246
+1,142
0
+2 pp
+3,609
+2,567
+1,305
0
+3 pp
+4,060
+2,888
+1,468
0
+4 pp
+4,511
+3,209
+1,631
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame S / Gamerch Not rated — Cross-check pending
Maze: Kamigame S / Gamerch Not rated — Cross-check pending
Tactical: Kamigame S / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.