Deals 12 DMG to horz enemy line 7x. Nulls next enemy attack on self.
DMG
12Previous—· ΔBaseline
HIT effect
7Previous—· ΔBaseline
All 15 Levels
We Hit It Big! · Effect values, not final battle damage. Zero means the effect is absent.
We Hit It Big! · exact progression
Lv.
Damage value
HIT effect
1
12
7
Deals 12 DMG to horz enemy line 7x. Nulls next enemy attack on self.
2
12.46
7
Deals 12.46 DMG to horz enemy line 7x. Nulls next enemy attack on self.
3
12.92
7
Deals 12.92 DMG to horz enemy line 7x. Nulls next enemy attack on self.
4
14.78
7
Deals 14.78 DMG to horz enemy line 7x. Nulls next enemy attack on self.
5
15.24
7
Deals 15.24 DMG to horz enemy line 7x. Nulls next enemy attack on self.
6
15.7
7
Deals 15.7 DMG to horz enemy line 7x. Nulls next enemy attack on self.
7
17.56
7
Deals 17.56 DMG to horz enemy line 7x. Nulls next enemy attack on self.
8
18.02
7
Deals 18.02 DMG to horz enemy line 7x. Nulls next enemy attack on self.
9
18.48
7
Deals 18.48 DMG to horz enemy line 7x. Nulls next enemy attack on self.
10
18.72
7
Deals 18.72 DMG to horz enemy line 7x. Nulls next enemy attack on self.
11
18.72
8
Deals 18.72 DMG to horz enemy line 8x. Nulls next enemy attack on self.
12
18.72
9
Deals 18.72 DMG to horz enemy line 9x. Nulls next enemy attack on self.
13
18.72
10
Deals 18.72 DMG to horz enemy line 10x. Nulls next enemy attack on self.
14
18.72
11
Deals 18.72 DMG to horz enemy line 11x. Nulls next enemy attack on self.
15
18.72
12
Deals 18.72 DMG to horz enemy line 12x. Nulls next enemy attack on self.
A1
Focused Thrust
2 AP
Deals 120 DMG to vert enemy line and increases CRT by 15% for 1 action (stacks).
DMG
120Previous—· ΔBaseline
ADD effect
0Previous—· ΔBaseline
CRT effect
15%Previous—· ΔBaseline
All 15 Levels
Focused Thrust · Effect values, not final battle damage. Zero means the effect is absent.
Focused Thrust · exact progression
Lv.
Damage value
ADD effect
CRT effect
1
120
0
15%
Deals 120 DMG to vert enemy line and increases CRT by 15% for 1 action (stacks).
2
123.73
0
15.83%
Deals 123.73 DMG to vert enemy line and increases CRT by 15.83% for 1 action (stacks).
3
127.46
0
16.66%
Deals 127.46 DMG to vert enemy line and increases CRT by 16.66% for 1 action (stacks).
4
142.39
0
19.98%
Deals 142.39 DMG to vert enemy line and increases CRT by 19.98% for 1 action (stacks).
5
146.12
0
20.81%
Deals 146.12 DMG to vert enemy line and increases CRT by 20.81% for 1 action (stacks).
6
149.85
0
21.64%
Deals 149.85 DMG to vert enemy line and increases CRT by 21.64% for 1 action (stacks).
7
164.78
0
24.06%
Deals 164.78 DMG to vert enemy line and increases CRT by 24.06% for 1 action (stacks).
8
168.51
0
25.34%
Deals 168.51 DMG to vert enemy line and increases CRT by 25.34% for 1 action (stacks).
9
172.24
0
26.62%
Deals 172.24 DMG to vert enemy line and increases CRT by 26.62% for 1 action (stacks).
10
187.2
0
30%
Deals 187.2 DMG to vert enemy line and increases CRT by 30% for 1 action (stacks).
11
187.2
50
30%
Deals 187.2 DMG to vert enemy line and increases CRT by 30% for 1 action (stacks). Deals an extra 50 DMG if Physical enemy.
12
187.2
57
30%
Deals 187.2 DMG to vert enemy line and increases CRT by 30% for 1 action (stacks). Deals an extra 57 DMG if Physical enemy.
13
187.2
64
30%
Deals 187.2 DMG to vert enemy line and increases CRT by 30% for 1 action (stacks). Deals an extra 64 DMG if Physical enemy.
14
187.2
71
30%
Deals 187.2 DMG to vert enemy line and increases CRT by 30% for 1 action (stacks). Deals an extra 71 DMG if Physical enemy.
15
187.2
78
30%
Deals 187.2 DMG to vert enemy line and increases CRT by 30% for 1 action (stacks). Deals an extra 78 DMG if Physical enemy.
A2
Four in a Row
1 AP
Deals 20 DMG to enemy 4x.
DMG
20Previous—· ΔBaseline
All 15 Levels
Four in a Row · Effect values, not final battle damage. Zero means the effect is absent.
Four in a Row · exact progression
Lv.
Damage value
1
20
Deals 20 DMG to enemy 4x.
2
20.54
Deals 20.54 DMG to enemy 4x.
3
21.08
Deals 21.08 DMG to enemy 4x.
4
22.94
Deals 22.94 DMG to enemy 4x.
5
23.4
Deals 23.4 DMG to enemy 4x.
6
23.86
Deals 23.86 DMG to enemy 4x.
7
25.72
Deals 25.72 DMG to enemy 4x.
8
26.18
Deals 26.18 DMG to enemy 4x.
9
26.64
Deals 26.64 DMG to enemy 4x.
10
31.2
Deals 31.2 DMG to enemy 4x.
11
33.44
Deals 33.44 DMG to enemy 4x.
12
35.68
Deals 35.68 DMG to enemy 4x.
13
37.92
Deals 37.92 DMG to enemy 4x.
14
40.16
Deals 40.16 DMG to enemy 4x.
15
42.4
Deals 42.4 DMG to enemy 4x.
P1
CRT Focus
Passive trigger
Trigger: start of turn. Increases CRT by 10% (stacks). Only 1 use per battle.
CRT effect
10%Previous—· ΔBaseline
All 15 Levels
CRT Focus · Effect values, not final battle damage. Zero means the effect is absent.
CRT Focus · exact progression
Lv.
CRT effect
1
10%
Trigger: start of turn. Increases CRT by 10% (stacks). Only 1 use per battle.
2
10.27%
Trigger: start of turn. Increases CRT by 10.27% (stacks). Only 1 use per battle.
3
10.54%
Trigger: start of turn. Increases CRT by 10.54% (stacks). Only 1 use per battle.
4
11.62%
Trigger: start of turn. Increases CRT by 11.62% (stacks). Only 1 use per battle.
5
11.89%
Trigger: start of turn. Increases CRT by 11.89% (stacks). Only 1 use per battle.
6
12.16%
Trigger: start of turn. Increases CRT by 12.16% (stacks). Only 1 use per battle.
7
13.24%
Trigger: start of turn. Increases CRT by 13.24% (stacks). Only 1 use per battle.
8
13.51%
Trigger: start of turn. Increases CRT by 13.51% (stacks). Only 1 use per battle.
9
13.78%
Trigger: start of turn. Increases CRT by 13.78% (stacks). Only 1 use per battle.
10
15%
Trigger: start of turn. Increases CRT by 15% (stacks). Only 1 use per battle.
11
15%
Trigger: start of turn. Increases CRT by 15% (stacks) and applies a Sure Hit buff worth 4 skills. Only 1 use per battle.
12
16.25%
Trigger: start of turn. Increases CRT by 16.25% (stacks) and applies a Sure Hit buff worth 4 skills. Only 1 use per battle.
13
17.5%
Trigger: start of turn. Increases CRT by 17.5% (stacks) and applies a Sure Hit buff worth 4 skills. Only 1 use per battle.
14
18.75%
Trigger: start of turn. Increases CRT by 18.75% (stacks) and applies a Sure Hit buff worth 4 skills. Only 1 use per battle.
15
20%
Trigger: start of turn. Increases CRT by 20% (stacks) and applies a Sure Hit buff worth 4 skills. Only 1 use per battle.
P2
Lucky 4!
Passive trigger
Trigger: every 4 crits. Deals 75 DMG to enemy as well as an extra 20% of max HP as extra DMG.
DMG
75Previous—· ΔBaseline
All 15 Levels
Lucky 4! · Effect values, not final battle damage. Zero means the effect is absent.
Lucky 4! · exact progression
Lv.
Damage value
1
75
Trigger: every 4 crits. Deals 75 DMG to enemy as well as an extra 20% of max HP as extra DMG.
2
77.33
Trigger: every 4 crits. Deals 77.33 DMG to enemy as well as an extra 20% of max HP as extra DMG.
3
79.66
Trigger: every 4 crits. Deals 79.66 DMG to enemy as well as an extra 20% of max HP as extra DMG.
4
88.99
Trigger: every 4 crits. Deals 88.99 DMG to enemy as well as an extra 20% of max HP as extra DMG.
5
91.32
Trigger: every 4 crits. Deals 91.32 DMG to enemy as well as an extra 20% of max HP as extra DMG.
6
93.65
Trigger: every 4 crits. Deals 93.65 DMG to enemy as well as an extra 20% of max HP as extra DMG.
7
102.98
Trigger: every 4 crits. Deals 102.98 DMG to enemy as well as an extra 20% of max HP as extra DMG.
8
105.31
Trigger: every 4 crits. Deals 105.31 DMG to enemy as well as an extra 20% of max HP as extra DMG.
9
107.64
Trigger: every 4 crits. Deals 107.64 DMG to enemy as well as an extra 20% of max HP as extra DMG.
10
117
Trigger: every 4 crits. Deals 117 DMG to enemy as well as an extra 20% of max HP as extra DMG.
11
125.4
Trigger: every 4 crits. Deals 125.4 DMG to enemy as well as an extra 20% of max HP as extra DMG.
12
133.8
Trigger: every 4 crits. Deals 133.8 DMG to enemy as well as an extra 20% of max HP as extra DMG.
13
142.2
Trigger: every 4 crits. Deals 142.2 DMG to enemy as well as an extra 20% of max HP as extra DMG.
14
150.6
Trigger: every 4 crits. Deals 150.6 DMG to enemy as well as an extra 20% of max HP as extra DMG.
15
159
Trigger: every 4 crits. Deals 159 DMG to enemy as well as an extra 20% of max HP as extra DMG.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
957
0
ATK B
735
0
DEF B
446
0
SPD S
476
0
Critical rate A
20%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+479
+368
+223
0
0 pp
+958
+736
+446
0
0 pp
+1,437
+1,104
+669
0
0 pp
+1,916
+1,472
+892
0
0 pp
+2,299
+1,766
+1,070
0
+1 pp
+2,682
+2,060
+1,248
0
+2 pp
+3,065
+2,354
+1,426
0
+3 pp
+3,448
+2,648
+1,604
0
+4 pp
+3,831
+2,942
+1,782
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame SS / Gamerch Not rated — Cross-check pending
Maze: Kamigame S+ / Gamerch Not rated — Cross-check pending
Tactical: Kamigame S+ / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.