Heals ally with lowest HP% by 35 and increases DEF by 10% for 2 actions.
Healing value
35Previous—· ΔBaseline
DEF effect
10%Previous—· ΔBaseline
All 15 Levels
Repair Barrel · Effect values, not final battle damage. Zero means the effect is absent.
Repair Barrel · exact progression
Lv.
Healing value
DEF effect
1
35
10%
Heals ally with lowest HP% by 35 and increases DEF by 10% for 2 actions.
2
35.5
10.55%
Heals ally with lowest HP% by 35.5 and increases DEF by 10.55% for 2 actions.
3
36
11.1%
Heals ally with lowest HP% by 36 and increases DEF by 11.1% for 2 actions.
4
38
13.3%
Heals ally with lowest HP% by 38 and increases DEF by 13.3% for 2 actions.
5
38.5
13.85%
Heals ally with lowest HP% by 38.5 and increases DEF by 13.85% for 2 actions.
6
39
14.4%
Heals ally with lowest HP% by 39 and increases DEF by 14.4% for 2 actions.
7
41
16.6%
Heals ally with lowest HP% by 41 and increases DEF by 16.6% for 2 actions.
8
41.5
17.15%
Heals ally with lowest HP% by 41.5 and increases DEF by 17.15% for 2 actions.
9
42
17.7%
Heals ally with lowest HP% by 42 and increases DEF by 17.7% for 2 actions.
10
45
20%
Heals ally with lowest HP% by 45 and increases DEF by 20% for 2 actions.
11
45
20%
Heals ally with lowest HP% by 45 and increases DEF by 20% for 2 actions.
12
45
20%
Heals ally with lowest HP% by 45 and increases DEF by 20% for 2 actions.
13
45
20%
Heals ally with lowest HP% by 45 and increases DEF by 20% for 2 actions.
14
45
20%
Heals ally with lowest HP% by 45 and increases DEF by 20% for 2 actions.
15
45
20%
Heals ally with lowest HP% by 45 and increases DEF by 20% for 2 actions.
P1
Medic Shot
Passive trigger
Trigger: ally being attacked. Heals ally for 30HP.
Healing value
30Previous—· ΔBaseline
All 15 Levels
Medic Shot · Effect values, not final battle damage. Zero means the effect is absent.
Medic Shot · exact progression
Lv.
Healing value
1
30
Trigger: ally being attacked. Heals ally for 30HP.
2
30.5
Trigger: ally being attacked. Heals ally for 30.5HP.
3
31
Trigger: ally being attacked. Heals ally for 31HP.
4
33
Trigger: ally being attacked. Heals ally for 33HP.
5
33.5
Trigger: ally being attacked. Heals ally for 33.5HP.
6
34
Trigger: ally being attacked. Heals ally for 34HP.
7
36
Trigger: ally being attacked. Heals ally for 36HP.
8
36.5
Trigger: ally being attacked. Heals ally for 36.5HP.
9
37
Trigger: ally being attacked. Heals ally for 37HP.
10
40
Trigger: ally being attacked. Heals ally for 40HP.
11
40
Trigger: ally being attacked. Heals ally for 40HP.
12
40
Trigger: ally being attacked. Heals ally for 40HP.
13
40
Trigger: ally being attacked. Heals ally for 40HP.
14
40
Trigger: ally being attacked. Heals ally for 40HP.
15
40
Trigger: ally being attacked. Heals ally for 40HP.
Stats & Limit Break
PRIMARY REFERENCE
R · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
838
0
ATK D
342
0
DEF C
205
0
SPD C
338
0
Critical rate B
15%
0 pp
Limit Break
Bonus over R at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+252
+153
+92
0
0 pp
+504
+306
+184
0
0 pp
+756
+459
+276
0
0 pp
+1,008
+612
+368
0
0 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame C / Gamerch Not rated — Cross-check pending
Maze: Kamigame C / Gamerch Not rated — Cross-check pending
Tactical: Kamigame C / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.