Deals 75 DMG to horz enemy line and erases all PP.
DMG
75Previous—· ΔBaseline
STUN
0 actionsPrevious—· ΔBaseline
All 15 Levels
Fairborgene Gefüle · Effect values, not final battle damage. Zero means the effect is absent.
Fairborgene Gefüle · exact progression
Lv.
Damage value
Stun duration
1
75
0 actions
Deals 75 DMG to horz enemy line and erases all PP.
2
77.33
0 actions
Deals 77.33 DMG to horz enemy line and erases all PP.
3
79.66
0 actions
Deals 79.66 DMG to horz enemy line and erases all PP.
4
88.99
0 actions
Deals 88.99 DMG to horz enemy line and erases all PP.
5
91.32
0 actions
Deals 91.32 DMG to horz enemy line and erases all PP.
6
93.65
0 actions
Deals 93.65 DMG to horz enemy line and erases all PP.
7
102.98
0 actions
Deals 102.98 DMG to horz enemy line and erases all PP.
8
105.31
0 actions
Deals 105.31 DMG to horz enemy line and erases all PP.
9
107.64
0 actions
Deals 107.64 DMG to horz enemy line and erases all PP.
10
117
0 actions
Deals 117 DMG to horz enemy line and erases all PP.
11
117
1 action
Deals 117 DMG to horz enemy line, erases all PP, and Stuns for 1 action.
12
125.4
1 action
Deals 125.4 DMG to horz enemy line, erases all PP, and Stuns for 1 action.
13
133.8
1 action
Deals 133.8 DMG to horz enemy line, erases all PP, and Stuns for 1 action.
14
142.2
1 action
Deals 142.2 DMG to horz enemy line, erases all PP, and Stuns for 1 action.
15
150.6
1 action
Deals 150.6 DMG to horz enemy line, erases all PP, and Stuns for 1 action.
A1
Quad Edge
1 AP
Deals 18 DMG to enemy 4x.
DMG
18Previous—· ΔBaseline
All 15 Levels
Quad Edge · Effect values, not final battle damage. Zero means the effect is absent.
Quad Edge · exact progression
Lv.
Damage value
1
18
Deals 18 DMG to enemy 4x.
2
18.46
Deals 18.46 DMG to enemy 4x.
3
18.92
Deals 18.92 DMG to enemy 4x.
4
20.78
Deals 20.78 DMG to enemy 4x.
5
21.24
Deals 21.24 DMG to enemy 4x.
6
21.7
Deals 21.7 DMG to enemy 4x.
7
23.56
Deals 23.56 DMG to enemy 4x.
8
24.02
Deals 24.02 DMG to enemy 4x.
9
24.48
Deals 24.48 DMG to enemy 4x.
10
28.08
Deals 28.08 DMG to enemy 4x.
11
28.08
Deals 28.08 DMG to enemy 4x and heals 40% of DMG dealt as HP.
12
30.09
Deals 30.09 DMG to enemy 4x and heals 40% of DMG dealt as HP.
13
32.11
Deals 32.11 DMG to enemy 4x and heals 40% of DMG dealt as HP.
14
34.12
Deals 34.12 DMG to enemy 4x and heals 40% of DMG dealt as HP.
15
36.14
Deals 36.14 DMG to enemy 4x and heals 40% of DMG dealt as HP.
A2
Armor Crusher
1 AP
Deals 75 DMG to enemy. Decreases DEF by 10% if Physical target.
DMG
75Previous—· ΔBaseline
DEF effect
10%Previous—· ΔBaseline
ATK effect
0%Previous—· ΔBaseline
All 15 Levels
Armor Crusher · Effect values, not final battle damage. Zero means the effect is absent.
Armor Crusher · exact progression
Lv.
Damage value
DEF effect
ATK effect
1
75
10%
0%
Deals 75 DMG to enemy. Decreases DEF by 10% if Physical target.
2
77.33
10.55%
0%
Deals 77.33 DMG to enemy. Decreases DEF by 10.55% if Physical target.
3
79.66
11.1%
0%
Deals 79.66 DMG to enemy. Decreases DEF by 11.1% if Physical target.
4
88.99
13.3%
0%
Deals 88.99 DMG to enemy. Decreases DEF by 13.3% if Physical target.
5
91.32
13.85%
0%
Deals 91.32 DMG to enemy. Decreases DEF by 13.85% if Physical target.
6
93.65
14.4%
0%
Deals 93.65 DMG to enemy. Decreases DEF by 14.4% if Physical target.
7
102.98
16.6%
0%
Deals 102.98 DMG to enemy. Decreases DEF by 16.6% if Physical target.
8
105.31
17.15%
0%
Deals 105.31 DMG to enemy. Decreases DEF by 17.15% if Physical target.
9
107.64
17.7%
0%
Deals 107.64 DMG to enemy. Decreases DEF by 17.7% if Physical target.
10
117
20%
0%
Deals 117 DMG to enemy. Decreases DEF by 20% if Physical target.
11
117
20%
15%
Deals 117 DMG to enemy. Decreases DEF by 20% and ATK by 15% if Physical target.
12
117
20%
16.25%
Deals 117 DMG to enemy. Decreases DEF by 20% and ATK by 16.25% if Physical target.
13
117
20%
17.5%
Deals 117 DMG to enemy. Decreases DEF by 20% and ATK by 17.5% if Physical target.
14
117
20%
18.75%
Deals 117 DMG to enemy. Decreases DEF by 20% and ATK by 18.75% if Physical target.
15
117
20%
20%
Deals 117 DMG to enemy. Decreases DEF by 20% and ATK by 20% if Physical target.
P1
Armor Jam
Passive trigger
Trigger: attacking with active skill. Increases DEF by 10% until target finishes next turn (stacks).
DEF effect
10%Previous—· ΔBaseline
All 15 Levels
Armor Jam · Effect values, not final battle damage. Zero means the effect is absent.
Armor Jam · exact progression
Lv.
DEF effect
1
10%
Trigger: attacking with active skill. Increases DEF by 10% until target finishes next turn (stacks).
2
10.55%
Trigger: attacking with active skill. Increases DEF by 10.55% until target finishes next turn (stacks).
3
11.1%
Trigger: attacking with active skill. Increases DEF by 11.1% until target finishes next turn (stacks).
4
13.3%
Trigger: attacking with active skill. Increases DEF by 13.3% until target finishes next turn (stacks).
5
13.85%
Trigger: attacking with active skill. Increases DEF by 13.85% until target finishes next turn (stacks).
6
14.4%
Trigger: attacking with active skill. Increases DEF by 14.4% until target finishes next turn (stacks).
7
16.6%
Trigger: attacking with active skill. Increases DEF by 16.6% until target finishes next turn (stacks).
8
17.15%
Trigger: attacking with active skill. Increases DEF by 17.15% until target finishes next turn (stacks).
9
17.7%
Trigger: attacking with active skill. Increases DEF by 17.7% until target finishes next turn (stacks).
10
20%
Trigger: attacking with active skill. Increases DEF by 20% until target finishes next turn (stacks).
11
22%
Trigger: attacking with active skill. Increases DEF by 22% until target finishes next turn (stacks).
12
24%
Trigger: attacking with active skill. Increases DEF by 24% until target finishes next turn (stacks).
13
26%
Trigger: attacking with active skill. Increases DEF by 26% until target finishes next turn (stacks).
14
28%
Trigger: attacking with active skill. Increases DEF by 28% until target finishes next turn (stacks).
15
30%
Trigger: attacking with active skill. Increases DEF by 30% until target finishes next turn (stacks).
P2
Quick Boost
Passive trigger
Trigger: start of turn. Increases allies39; AS by 50 for 1 action (stacks). Only 1 use per battle.
SPD effect
50Previous—· ΔBaseline
All 15 Levels
Quick Boost · Effect values, not final battle damage. Zero means the effect is absent.
Quick Boost · exact progression
Lv.
SPD effect
1
50
Trigger: start of turn. Increases allies39; AS by 50 for 1 action (stacks). Only 1 use per battle.
2
53
Trigger: start of turn. Increases allies39; AS by 53 for 1 action (stacks). Only 1 use per battle.
3
56
Trigger: start of turn. Increases allies39; AS by 56 for 1 action (stacks). Only 1 use per battle.
4
67
Trigger: start of turn. Increases allies39; AS by 67 for 1 action (stacks). Only 1 use per battle.
5
70
Trigger: start of turn. Increases allies39; AS by 70 for 1 action (stacks). Only 1 use per battle.
6
73
Trigger: start of turn. Increases allies39; AS by 73 for 1 action (stacks). Only 1 use per battle.
7
84
Trigger: start of turn. Increases allies39; AS by 84 for 1 action (stacks). Only 1 use per battle.
8
87
Trigger: start of turn. Increases allies39; AS by 87 for 1 action (stacks). Only 1 use per battle.
9
90
Trigger: start of turn. Increases allies39; AS by 90 for 1 action (stacks). Only 1 use per battle.
10
100
Trigger: start of turn. Increases allies39; AS by 100 for 1 action (stacks). Only 1 use per battle.
11
100
Trigger: start of turn. Increases allies39; AS by 100 for 1 action (stacks). Adds 1 to ally39;s EX Gauge. Only 1 use per battle.
12
115
Trigger: start of turn. Increases allies39; AS by 115 for 1 action (stacks). Adds 1 to ally39;s EX Gauge. Only 1 use per battle.
13
130
Trigger: start of turn. Increases allies39; AS by 130 for 1 action (stacks). Adds 1 to ally39;s EX Gauge. Only 1 use per battle.
14
145
Trigger: start of turn. Increases allies39; AS by 145 for 1 action (stacks). Adds 1 to ally39;s EX Gauge. Only 1 use per battle.
15
160
Trigger: start of turn. Increases allies39; AS by 160 for 1 action (stacks). Adds 1 to ally39;s EX Gauge. Only 1 use per battle.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP C
762
0
ATK S
979
0
DEF B
380
0
SPD B
381
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+381
+490
+190
0
0 pp
+762
+980
+380
0
0 pp
+1,143
+1,470
+570
0
0 pp
+1,524
+1,960
+760
0
0 pp
+1,829
+2,352
+912
0
+1 pp
+2,134
+2,744
+1,064
0
+2 pp
+2,439
+3,136
+1,216
0
+3 pp
+2,744
+3,528
+1,368
0
+4 pp
+3,049
+3,920
+1,520
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame S+ / Gamerch Not rated — Cross-check pending
Maze: Kamigame S / Gamerch Not rated — Cross-check pending
Tactical: Kamigame S / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.