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Girls Garden / Style Database / Timid Maid
Kate Fournier — Timid Maid Style portrait
STYLE PROFILEGlobal

Kate Fournier → Student Info

Timid Maid

Global Tier C · Overall

Rarity
SR
Attribute
Aggressive
Type
Agile
Role
Control
Position
FrontBack
Team
Pyxis Ma Soeur

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Skills

All 3 skills · Lv. 1

A1

Capture Slash

1 AP

Deals 85 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.

DMG
85Previous — · Δ Baseline
All 15 Levels

Capture Slash · Effect values, not final battle damage. Zero means the effect is absent.

Capture Slash · exact progression
Lv.Damage value
185
Deals 85 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
287.64
Deals 87.64 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
390.28
Deals 90.28 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
4100.85
Deals 100.85 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
5103.49
Deals 103.49 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
6106.13
Deals 106.13 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
7116.7
Deals 116.7 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
8119.34
Deals 119.34 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
9121.98
Deals 121.98 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
10132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
11132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
12132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
13132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
14132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
15132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
P1

Power Increase

Passive trigger

Trigger: less than 3 enemies alive. Increases ATK by 10% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.

ATK effect
10%Previous — · Δ Baseline
All 15 Levels

Power Increase · Effect values, not final battle damage. Zero means the effect is absent.

Power Increase · exact progression
Lv.ATK effect
110%
Trigger: less than 3 enemies alive. Increases ATK by 10% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
210.55%
Trigger: less than 3 enemies alive. Increases ATK by 10.55% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
311.1%
Trigger: less than 3 enemies alive. Increases ATK by 11.1% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
413.3%
Trigger: less than 3 enemies alive. Increases ATK by 13.3% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
513.85%
Trigger: less than 3 enemies alive. Increases ATK by 13.85% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
614.4%
Trigger: less than 3 enemies alive. Increases ATK by 14.4% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
716.6%
Trigger: less than 3 enemies alive. Increases ATK by 16.6% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
817.15%
Trigger: less than 3 enemies alive. Increases ATK by 17.15% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
917.7%
Trigger: less than 3 enemies alive. Increases ATK by 17.7% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
1020%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
1120%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
1220%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
1320%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
1420%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
1520%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies' AS by 50 until end of battle (stacks). Once per battle.
P2

Maid Setup

Passive trigger

Trigger: start of turn. Debuffs DMG by 25% for 1 hit (stacks). Can't be used on turn 1.

DMG effect
25%Previous — · Δ Baseline
All 15 Levels

Maid Setup · Effect values, not final battle damage. Zero means the effect is absent.

Maid Setup · exact progression
Lv.DMG effect
125%
Trigger: start of turn. Debuffs DMG by 25% for 1 hit (stacks). Can't be used on turn 1.
226.38%
Trigger: start of turn. Debuffs DMG by 26.38% for 1 hit (stacks). Can't be used on turn 1.
327.76%
Trigger: start of turn. Debuffs DMG by 27.76% for 1 hit (stacks). Can't be used on turn 1.
433.28%
Trigger: start of turn. Debuffs DMG by 33.28% for 1 hit (stacks). Can't be used on turn 1.
534.66%
Trigger: start of turn. Debuffs DMG by 34.66% for 1 hit (stacks). Can't be used on turn 1.
636.04%
Trigger: start of turn. Debuffs DMG by 36.04% for 1 hit (stacks). Can't be used on turn 1.
741.56%
Trigger: start of turn. Debuffs DMG by 41.56% for 1 hit (stacks). Can't be used on turn 1.
842.94%
Trigger: start of turn. Debuffs DMG by 42.94% for 1 hit (stacks). Can't be used on turn 1.
944.32%
Trigger: start of turn. Debuffs DMG by 44.32% for 1 hit (stacks). Can't be used on turn 1.
1050%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can't be used on turn 1.
1150%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can't be used on turn 1.
1250%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can't be used on turn 1.
1350%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can't be used on turn 1.
1450%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can't be used on turn 1.
1550%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can't be used on turn 1.

Stats & Limit Break

PRIMARY REFERENCE

SR · Lv.1

Resulting stats

Selected endpoint
Stat / gradeSelectedLimit Break bonus
HP C7050
ATK B4950
DEF B2320
SPD B3740
Critical rate B15%0 pp

Limit Break

Bonus over SR at the selected level · choose a rarity
RarityHPATKDEFSPDCRT
00000 pp
+273+230+10800 pp
+546+460+21600 pp
+819+690+32400 pp
+1,092+920+43200 pp
What these values include

Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.

Availability

Global

Available in Global. The full-launch roster will be rechecked when released.

First JP release
2025-09-03
Full Global launch date
Not verified

Teams

Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.

Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.

Notes

Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.

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Data & verification

Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.

Sources & artwork credits

Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.

Style portrait © Muv-Luv: The Answer, publicly displayed by Loot & Waifus. Display enlarged 4× with Upscayl Digital Art.