Deals 85 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
DMG
85Previous—· ΔBaseline
All 15 Levels
Capture Slash · Effect values, not final battle damage. Zero means the effect is absent.
Capture Slash · exact progression
Lv.
Damage value
1
85
Deals 85 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
2
87.64
Deals 87.64 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
3
90.28
Deals 90.28 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
4
100.85
Deals 100.85 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
5
103.49
Deals 103.49 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
6
106.13
Deals 106.13 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
7
116.7
Deals 116.7 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
8
119.34
Deals 119.34 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
9
121.98
Deals 121.98 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
10
132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
11
132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
12
132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
13
132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
14
132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
15
132.6
Deals 132.6 DMG to enemy with lowest HP% (stacks). Felling enemy applies a buff that guarantees crit on next attack.
P1
Power Increase
Passive trigger
Trigger: less than 3 enemies alive. Increases ATK by 10% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
ATK effect
10%Previous—· ΔBaseline
All 15 Levels
Power Increase · Effect values, not final battle damage. Zero means the effect is absent.
Power Increase · exact progression
Lv.
ATK effect
1
10%
Trigger: less than 3 enemies alive. Increases ATK by 10% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
2
10.55%
Trigger: less than 3 enemies alive. Increases ATK by 10.55% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
3
11.1%
Trigger: less than 3 enemies alive. Increases ATK by 11.1% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
4
13.3%
Trigger: less than 3 enemies alive. Increases ATK by 13.3% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
5
13.85%
Trigger: less than 3 enemies alive. Increases ATK by 13.85% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
6
14.4%
Trigger: less than 3 enemies alive. Increases ATK by 14.4% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
7
16.6%
Trigger: less than 3 enemies alive. Increases ATK by 16.6% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
8
17.15%
Trigger: less than 3 enemies alive. Increases ATK by 17.15% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
9
17.7%
Trigger: less than 3 enemies alive. Increases ATK by 17.7% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
10
20%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
11
20%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
12
20%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
13
20%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
14
20%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
15
20%
Trigger: less than 3 enemies alive. Increases ATK by 20% for 2 actions (stacks) and lowers enemies39; AS by 50 until end of battle (stacks). Once per battle.
P2
Maid Setup
Passive trigger
Trigger: start of turn. Debuffs DMG by 25% for 1 hit (stacks). Can39;t be used on turn 1.
DMG effect
25%Previous—· ΔBaseline
All 15 Levels
Maid Setup · Effect values, not final battle damage. Zero means the effect is absent.
Maid Setup · exact progression
Lv.
DMG effect
1
25%
Trigger: start of turn. Debuffs DMG by 25% for 1 hit (stacks). Can39;t be used on turn 1.
2
26.38%
Trigger: start of turn. Debuffs DMG by 26.38% for 1 hit (stacks). Can39;t be used on turn 1.
3
27.76%
Trigger: start of turn. Debuffs DMG by 27.76% for 1 hit (stacks). Can39;t be used on turn 1.
4
33.28%
Trigger: start of turn. Debuffs DMG by 33.28% for 1 hit (stacks). Can39;t be used on turn 1.
5
34.66%
Trigger: start of turn. Debuffs DMG by 34.66% for 1 hit (stacks). Can39;t be used on turn 1.
6
36.04%
Trigger: start of turn. Debuffs DMG by 36.04% for 1 hit (stacks). Can39;t be used on turn 1.
7
41.56%
Trigger: start of turn. Debuffs DMG by 41.56% for 1 hit (stacks). Can39;t be used on turn 1.
8
42.94%
Trigger: start of turn. Debuffs DMG by 42.94% for 1 hit (stacks). Can39;t be used on turn 1.
9
44.32%
Trigger: start of turn. Debuffs DMG by 44.32% for 1 hit (stacks). Can39;t be used on turn 1.
10
50%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can39;t be used on turn 1.
11
50%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can39;t be used on turn 1.
12
50%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can39;t be used on turn 1.
13
50%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can39;t be used on turn 1.
14
50%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can39;t be used on turn 1.
15
50%
Trigger: start of turn. Debuffs DMG by 50% for 1 hit (stacks). Can39;t be used on turn 1.
Stats & Limit Break
PRIMARY REFERENCE
SR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP C
705
0
ATK B
495
0
DEF B
232
0
SPD B
374
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+273
+230
+108
0
0 pp
+546
+460
+216
0
0 pp
+819
+690
+324
0
0 pp
+1,092
+920
+432
0
0 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame C / Gamerch Not rated — Cross-check pending
Maze: Kamigame C / Gamerch Not rated — Cross-check pending
Tactical: Kamigame C / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.