Double Slash · Effect values, not final battle damage. Zero means the effect is absent.
Double Slash · exact progression
Lv.
Damage value
1
35
Deals 35 DMG to enemy 2x.
2
36.08
Deals 36.08 DMG to enemy 2x.
3
37.16
Deals 37.16 DMG to enemy 2x.
4
41.51
Deals 41.51 DMG to enemy 2x.
5
42.59
Deals 42.59 DMG to enemy 2x.
6
43.67
Deals 43.67 DMG to enemy 2x.
7
48.02
Deals 48.02 DMG to enemy 2x.
8
49.1
Deals 49.1 DMG to enemy 2x.
9
50.18
Deals 50.18 DMG to enemy 2x.
10
54.6
Deals 54.6 DMG to enemy 2x.
11
54.6
Deals 54.6 DMG to enemy 2x.
12
54.6
Deals 54.6 DMG to enemy 2x.
13
54.6
Deals 54.6 DMG to enemy 2x.
14
54.6
Deals 54.6 DMG to enemy 2x.
15
54.6
Deals 54.6 DMG to enemy 2x.
P1
Counter
Passive trigger
Trigger: being attacked with active skill. Deals 86 DMG to attacker.
DMG
86Previous—· ΔBaseline
All 15 Levels
Counter · Effect values, not final battle damage. Zero means the effect is absent.
Counter · exact progression
Lv.
Damage value
1
86
Trigger: being attacked with active skill. Deals 86 DMG to attacker.
2
88.67
Trigger: being attacked with active skill. Deals 88.67 DMG to attacker.
3
91.34
Trigger: being attacked with active skill. Deals 91.34 DMG to attacker.
4
102.04
Trigger: being attacked with active skill. Deals 102.04 DMG to attacker.
5
104.71
Trigger: being attacked with active skill. Deals 104.71 DMG to attacker.
6
107.38
Trigger: being attacked with active skill. Deals 107.38 DMG to attacker.
7
118.08
Trigger: being attacked with active skill. Deals 118.08 DMG to attacker.
8
120.75
Trigger: being attacked with active skill. Deals 120.75 DMG to attacker.
9
123.42
Trigger: being attacked with active skill. Deals 123.42 DMG to attacker.
10
134.16
Trigger: being attacked with active skill. Deals 134.16 DMG to attacker.
11
134.16
Trigger: being attacked with active skill. Deals 134.16 DMG to attacker.
12
134.16
Trigger: being attacked with active skill. Deals 134.16 DMG to attacker.
13
134.16
Trigger: being attacked with active skill. Deals 134.16 DMG to attacker.
14
134.16
Trigger: being attacked with active skill. Deals 134.16 DMG to attacker.
15
134.16
Trigger: being attacked with active skill. Deals 134.16 DMG to attacker.
Stats & Limit Break
PRIMARY REFERENCE
R · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP C
779
0
ATK D
369
0
DEF C
205
0
SPD C
341
0
Critical rate B
15%
0 pp
Limit Break
Bonus over R at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+235
+165
+92
0
0 pp
+470
+330
+184
0
0 pp
+705
+495
+276
0
0 pp
+940
+660
+368
0
0 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 5 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame C / Gamerch Not rated — Cross-check pending
Maze: Kamigame C / Gamerch Not rated — Cross-check pending
Tactical: Kamigame C / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.