Deals 100 DMG, ignoring enemy DEF and shield. Increases DMG by 25% if target is below 40%HP.
DMG effect
25%Previous—· ΔBaseline
DMG
100Previous—· ΔBaseline
All 15 Levels
You're Soaking Wet! · Effect values, not final battle damage. Zero means the effect is absent.
You're Soaking Wet! · exact progression
Lv.
DMG effect
Damage value
1
25%
100
Deals 100 DMG, ignoring enemy DEF and shield. Increases DMG by 25% if target is below 40%HP.
2
26.38%
103.11
Deals 103.11 DMG, ignoring enemy DEF and shield. Increases DMG by 26.38% if target is below 40%HP.
3
27.76%
106.22
Deals 106.22 DMG, ignoring enemy DEF and shield. Increases DMG by 27.76% if target is below 40%HP.
4
33.28%
118.66
Deals 118.66 DMG, ignoring enemy DEF and shield. Increases DMG by 33.28% if target is below 40%HP.
5
34.66%
121.77
Deals 121.77 DMG, ignoring enemy DEF and shield. Increases DMG by 34.66% if target is below 40%HP.
6
36.04%
124.88
Deals 124.88 DMG, ignoring enemy DEF and shield. Increases DMG by 36.04% if target is below 40%HP.
7
41.56%
137.32
Deals 137.32 DMG, ignoring enemy DEF and shield. Increases DMG by 41.56% if target is below 40%HP.
8
42.94%
140.43
Deals 140.43 DMG, ignoring enemy DEF and shield. Increases DMG by 42.94% if target is below 40%HP.
9
44.32%
143.54
Deals 143.54 DMG, ignoring enemy DEF and shield. Increases DMG by 44.32% if target is below 40%HP.
10
50%
156
Deals 156 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40%HP.
11
50%
156
Deals 156 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40%HP. Felling target erases 1 AP from all enemies.
12
50%
167.2
Deals 167.2 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40%HP. Felling target erases 1 AP from all enemies.
13
50%
178.4
Deals 178.4 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40%HP. Felling target erases 1 AP from all enemies.
14
50%
189.6
Deals 189.6 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40%HP. Felling target erases 1 AP from all enemies.
15
50%
200.8
Deals 200.8 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40%HP. Felling target erases 1 AP from all enemies.
A1
Chaos Cannon
1 AP
Deals 120 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
DMG
120Previous—· ΔBaseline
All 15 Levels
Chaos Cannon · Effect values, not final battle damage. Zero means the effect is absent.
Chaos Cannon · exact progression
Lv.
Damage value
1
120
Deals 120 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
2
123.73
Deals 123.73 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
3
127.46
Deals 127.46 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
4
142.39
Deals 142.39 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
5
146.12
Deals 146.12 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
6
149.85
Deals 149.85 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
7
164.78
Deals 164.78 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
8
168.51
Deals 168.51 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
9
172.24
Deals 172.24 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
10
187.2
Deals 187.2 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
11
200.64
Deals 200.64 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
12
214.08
Deals 214.08 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
13
227.52
Deals 227.52 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
14
240.96
Deals 240.96 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
15
254.4
Deals 254.4 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
A2
Mad Blade Overload
1 AP
Deals 30 DMG to enemy 4x.
DMG
30Previous—· ΔBaseline
HIT effect
4Previous—· ΔBaseline
All 15 Levels
Mad Blade Overload · Effect values, not final battle damage. Zero means the effect is absent.
Mad Blade Overload · exact progression
Lv.
Damage value
HIT effect
1
30
4
Deals 30 DMG to enemy 4x.
2
30.93
4
Deals 30.93 DMG to enemy 4x.
3
31.86
4
Deals 31.86 DMG to enemy 4x.
4
35.59
4
Deals 35.59 DMG to enemy 4x.
5
36.52
4
Deals 36.52 DMG to enemy 4x.
6
37.45
4
Deals 37.45 DMG to enemy 4x.
7
41.18
4
Deals 41.18 DMG to enemy 4x.
8
42.11
4
Deals 42.11 DMG to enemy 4x.
9
43.04
4
Deals 43.04 DMG to enemy 4x.
10
46.8
4
Deals 46.8 DMG to enemy 4x.
11
46.8
5
Deals 46.8 DMG to enemy 5x.
12
50.16
5
Deals 50.16 DMG to enemy 5x.
13
53.52
5
Deals 53.52 DMG to enemy 5x.
14
56.88
5
Deals 56.88 DMG to enemy 5x.
15
60.24
5
Deals 60.24 DMG to enemy 5x.
P1
Anarchy Shield
Passive trigger
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 5% (stacks).
DEF effect
5%Previous—· ΔBaseline
SHIELD effect
0%Previous—· ΔBaseline
All 15 Levels
Anarchy Shield · Effect values, not final battle damage. Zero means the effect is absent.
Anarchy Shield · exact progression
Lv.
DEF effect
SHIELD effect
1
5%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 5% (stacks).
2
5.27%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 5.27% (stacks).
3
5.54%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 5.54% (stacks).
4
6.62%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 6.62% (stacks).
5
6.89%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 6.89% (stacks).
6
7.16%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 7.16% (stacks).
7
8.24%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 8.24% (stacks).
8
8.51%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 8.51% (stacks).
9
8.78%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 8.78% (stacks).
10
10%
0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks).
11
10%
30%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 30% of ATK.
12
10%
35%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 35% of ATK.
13
10%
40%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 40% of ATK.
14
10%
45%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 45% of ATK.
15
10%
50%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 50% of ATK.
P2
Frenzied Cannon
Passive trigger
Trigger: attacked by active skill. Deals 150 DMG to attacker.
DMG
150Previous—· ΔBaseline
All 15 Levels
Frenzied Cannon · Effect values, not final battle damage. Zero means the effect is absent.
Frenzied Cannon · exact progression
Lv.
Damage value
1
150
Trigger: attacked by active skill. Deals 150 DMG to attacker.
2
154.66
Trigger: attacked by active skill. Deals 154.66 DMG to attacker.
3
159.32
Trigger: attacked by active skill. Deals 159.32 DMG to attacker.
4
177.98
Trigger: attacked by active skill. Deals 177.98 DMG to attacker.
5
182.64
Trigger: attacked by active skill. Deals 182.64 DMG to attacker.
6
187.3
Trigger: attacked by active skill. Deals 187.3 DMG to attacker.
7
205.96
Trigger: attacked by active skill. Deals 205.96 DMG to attacker.
8
210.62
Trigger: attacked by active skill. Deals 210.62 DMG to attacker.
9
215.28
Trigger: attacked by active skill. Deals 215.28 DMG to attacker.
10
234
Trigger: attacked by active skill. Deals 234 DMG to attacker.
11
234
Trigger: attacked by active skill. Deals 234 DMG to attacker and lowers EX Gauge by 1.
12
250.8
Trigger: attacked by active skill. Deals 250.8 DMG to attacker and lowers EX Gauge by 1.
13
267.6
Trigger: attacked by active skill. Deals 267.6 DMG to attacker and lowers EX Gauge by 1.
14
284.4
Trigger: attacked by active skill. Deals 284.4 DMG to attacker and lowers EX Gauge by 1.
15
301.2
Trigger: attacked by active skill. Deals 301.2 DMG to attacker and lowers EX Gauge by 1.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP A
1,214
0
ATK B
664
0
DEF A
472
0
SPD B
391
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+607
+332
+236
0
0 pp
+1,214
+664
+472
0
0 pp
+1,821
+996
+708
0
0 pp
+2,428
+1,328
+944
0
0 pp
+2,914
+1,594
+1,133
0
+1 pp
+3,400
+1,860
+1,322
0
+2 pp
+3,886
+2,126
+1,511
0
+3 pp
+4,372
+2,392
+1,700
0
+4 pp
+4,858
+2,658
+1,889
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame SS / Gamerch Not rated — Cross-check pending
Maze: Kamigame S+ / Gamerch Not rated — Cross-check pending
Tactical: Kamigame SS / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.