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Girls Garden / Style Database / Hedonistic Wild Card
Julia Barnes — Hedonistic Wild Card Style portrait
STYLE PROFILEGlobal

Julia Barnes → Student Info

Hedonistic Wild Card

Global Tier S · Overall

Rarity
SSR
Attribute
Smart
Type
Physical
Role
Physical Attacker
Position
Front
Team
Chaos Maiden

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Skills

All 5 skills · Lv. 1

EX

You're Soaking Wet!

7 EX

Deals 100 DMG, ignoring enemy DEF and shield. Increases DMG by 25% if target is below 40% HP.

DMG effect
25%Previous — · Δ Baseline
DMG
100Previous — · Δ Baseline
All 15 Levels

You're Soaking Wet! · Effect values, not final battle damage. Zero means the effect is absent.

You're Soaking Wet! · exact progression
Lv.DMG effectDamage value
125%100
Deals 100 DMG, ignoring enemy DEF and shield. Increases DMG by 25% if target is below 40% HP.
226.38%103.11
Deals 103.11 DMG, ignoring enemy DEF and shield. Increases DMG by 26.38% if target is below 40% HP.
327.76%106.22
Deals 106.22 DMG, ignoring enemy DEF and shield. Increases DMG by 27.76% if target is below 40% HP.
433.28%118.66
Deals 118.66 DMG, ignoring enemy DEF and shield. Increases DMG by 33.28% if target is below 40% HP.
534.66%121.77
Deals 121.77 DMG, ignoring enemy DEF and shield. Increases DMG by 34.66% if target is below 40% HP.
636.04%124.88
Deals 124.88 DMG, ignoring enemy DEF and shield. Increases DMG by 36.04% if target is below 40% HP.
741.56%137.32
Deals 137.32 DMG, ignoring enemy DEF and shield. Increases DMG by 41.56% if target is below 40% HP.
842.94%140.43
Deals 140.43 DMG, ignoring enemy DEF and shield. Increases DMG by 42.94% if target is below 40% HP.
944.32%143.54
Deals 143.54 DMG, ignoring enemy DEF and shield. Increases DMG by 44.32% if target is below 40% HP.
1050%156
Deals 156 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40% HP.
1150%156
Deals 156 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40% HP. Felling target erases 1 AP from all enemies.
1250%167.2
Deals 167.2 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40% HP. Felling target erases 1 AP from all enemies.
1350%178.4
Deals 178.4 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40% HP. Felling target erases 1 AP from all enemies.
1450%189.6
Deals 189.6 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40% HP. Felling target erases 1 AP from all enemies.
1550%200.8
Deals 200.8 DMG, ignoring enemy DEF and shield. Increases DMG by 50% if target is below 40% HP. Felling target erases 1 AP from all enemies.
A1

Chaos Cannon

1 AP

Deals 120 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.

DMG
120Previous — · Δ Baseline
All 15 Levels

Chaos Cannon · Effect values, not final battle damage. Zero means the effect is absent.

Chaos Cannon · exact progression
Lv.Damage value
1120
Deals 120 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
2123.73
Deals 123.73 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
3127.46
Deals 127.46 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
4142.39
Deals 142.39 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
5146.12
Deals 146.12 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
6149.85
Deals 149.85 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
7164.78
Deals 164.78 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
8168.51
Deals 168.51 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
9172.24
Deals 172.24 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
10187.2
Deals 187.2 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
11200.64
Deals 200.64 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
12214.08
Deals 214.08 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
13227.52
Deals 227.52 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
14240.96
Deals 240.96 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
15254.4
Deals 254.4 DMG to farthest enemy and Burns for 3 actions. Burn continuously damages for 30% of ATK.
A2

Mad Blade Overload

1 AP

Deals 30 DMG to enemy 4x.

DMG
30Previous — · Δ Baseline
HIT effect
4Previous — · Δ Baseline
All 15 Levels

Mad Blade Overload · Effect values, not final battle damage. Zero means the effect is absent.

Mad Blade Overload · exact progression
Lv.Damage valueHIT effect
1304
Deals 30 DMG to enemy 4x.
230.934
Deals 30.93 DMG to enemy 4x.
331.864
Deals 31.86 DMG to enemy 4x.
435.594
Deals 35.59 DMG to enemy 4x.
536.524
Deals 36.52 DMG to enemy 4x.
637.454
Deals 37.45 DMG to enemy 4x.
741.184
Deals 41.18 DMG to enemy 4x.
842.114
Deals 42.11 DMG to enemy 4x.
943.044
Deals 43.04 DMG to enemy 4x.
1046.84
Deals 46.8 DMG to enemy 4x.
1146.85
Deals 46.8 DMG to enemy 5x.
1250.165
Deals 50.16 DMG to enemy 5x.
1353.525
Deals 53.52 DMG to enemy 5x.
1456.885
Deals 56.88 DMG to enemy 5x.
1560.245
Deals 60.24 DMG to enemy 5x.
P1

Anarchy Shield

Passive trigger

Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 5% (stacks).

DEF effect
5%Previous — · Δ Baseline
SHIELD effect
0%Previous — · Δ Baseline
All 15 Levels

Anarchy Shield · Effect values, not final battle damage. Zero means the effect is absent.

Anarchy Shield · exact progression
Lv.DEF effectSHIELD effect
15%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 5% (stacks).
25.27%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 5.27% (stacks).
35.54%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 5.54% (stacks).
46.62%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 6.62% (stacks).
56.89%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 6.89% (stacks).
67.16%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 7.16% (stacks).
78.24%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 8.24% (stacks).
88.51%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 8.51% (stacks).
98.78%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 8.78% (stacks).
1010%0%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks).
1110%30%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 30% of ATK.
1210%35%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 35% of ATK.
1310%40%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 40% of ATK.
1410%45%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 45% of ATK.
1510%50%
Trigger: felling an enemy. Increases EX Gauge by 1 and increases DEF by 10% (stacks). Shields self from Physical DMG for 50% of ATK.
P2

Frenzied Cannon

Passive trigger

Trigger: attacked by active skill. Deals 150 DMG to attacker.

DMG
150Previous — · Δ Baseline
All 15 Levels

Frenzied Cannon · Effect values, not final battle damage. Zero means the effect is absent.

Frenzied Cannon · exact progression
Lv.Damage value
1150
Trigger: attacked by active skill. Deals 150 DMG to attacker.
2154.66
Trigger: attacked by active skill. Deals 154.66 DMG to attacker.
3159.32
Trigger: attacked by active skill. Deals 159.32 DMG to attacker.
4177.98
Trigger: attacked by active skill. Deals 177.98 DMG to attacker.
5182.64
Trigger: attacked by active skill. Deals 182.64 DMG to attacker.
6187.3
Trigger: attacked by active skill. Deals 187.3 DMG to attacker.
7205.96
Trigger: attacked by active skill. Deals 205.96 DMG to attacker.
8210.62
Trigger: attacked by active skill. Deals 210.62 DMG to attacker.
9215.28
Trigger: attacked by active skill. Deals 215.28 DMG to attacker.
10234
Trigger: attacked by active skill. Deals 234 DMG to attacker.
11234
Trigger: attacked by active skill. Deals 234 DMG to attacker and lowers EX Gauge by 1.
12250.8
Trigger: attacked by active skill. Deals 250.8 DMG to attacker and lowers EX Gauge by 1.
13267.6
Trigger: attacked by active skill. Deals 267.6 DMG to attacker and lowers EX Gauge by 1.
14284.4
Trigger: attacked by active skill. Deals 284.4 DMG to attacker and lowers EX Gauge by 1.
15301.2
Trigger: attacked by active skill. Deals 301.2 DMG to attacker and lowers EX Gauge by 1.

Stats & Limit Break

PRIMARY REFERENCE

SSR · Lv.1

Resulting stats

Selected endpoint
Stat / gradeSelectedLimit Break bonus
HP A1,2140
ATK B6640
DEF A4720
SPD B3910
Critical rate B15%0 pp

Limit Break

Bonus over SSR at the selected level · choose a rarity
RarityHPATKDEFSPDCRT
00000 pp
+607+332+23600 pp
+1,214+664+47200 pp
+1,821+996+70800 pp
+2,428+1,328+94400 pp
+2,914+1,594+1,1330+1 pp
+3,400+1,860+1,3220+2 pp
+3,886+2,126+1,5110+3 pp
+4,372+2,392+1,7000+4 pp
+4,858+2,658+1,8890+5 pp
What these values include

Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.

Availability

Global

Available in Global. The full-launch roster will be rechecked when released.

First JP release
2025-09-03
Full Global launch date
Not verified

Teams

Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.

Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.

Notes

Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.

Open Full Planner

Data & verification

Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.

Sources & artwork credits

Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.

Style portrait © Muv-Luv: The Answer, publicly displayed by Loot & Waifus. Display enlarged 4× with Upscayl Digital Art.