Deals 100 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
DMG
100Previous—· ΔBaseline
DMG effect
0%Previous—· ΔBaseline
All 15 Levels
Scarlet Nail · Effect values, not final battle damage. Zero means the effect is absent.
Scarlet Nail · exact progression
Lv.
Damage value
DMG effect
1
100
0%
Deals 100 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
2
103.11
0%
Deals 103.11 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
3
106.22
0%
Deals 106.22 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
4
118.66
0%
Deals 118.66 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
5
121.77
0%
Deals 121.77 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
6
124.88
0%
Deals 124.88 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
7
137.32
0%
Deals 137.32 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
8
140.43
0%
Deals 140.43 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
9
143.54
0%
Deals 143.54 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
10
156
0%
Deals 156 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action.
11
156
20%
Deals 156 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action. All enemies take 20% more DMG next attack (stacks).
12
156
22.5%
Deals 156 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action. All enemies take 22.5% more DMG next attack (stacks).
13
156
25%
Deals 156 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action. All enemies take 25% more DMG next attack (stacks).
14
156
27.5%
Deals 156 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action. All enemies take 27.5% more DMG next attack (stacks).
15
156
30%
Deals 156 DMG to all enemies (unavoidable) and Stuns enemy with highest ATK for 1 action. All enemies take 30% more DMG next attack (stacks).
A1
Penetrating Bullet
1 AP
Deals 90 DMG to vert enemy line with highest ATK.
DMG
90Previous—· ΔBaseline
All 15 Levels
Penetrating Bullet · Effect values, not final battle damage. Zero means the effect is absent.
Penetrating Bullet · exact progression
Lv.
Damage value
1
90
Deals 90 DMG to vert enemy line with highest ATK.
2
92.8
Deals 92.8 DMG to vert enemy line with highest ATK.
3
95.6
Deals 95.6 DMG to vert enemy line with highest ATK.
4
106.8
Deals 106.8 DMG to vert enemy line with highest ATK.
5
109.6
Deals 109.6 DMG to vert enemy line with highest ATK.
6
112.4
Deals 112.4 DMG to vert enemy line with highest ATK.
7
123.6
Deals 123.6 DMG to vert enemy line with highest ATK.
8
126.4
Deals 126.4 DMG to vert enemy line with highest ATK.
9
129.2
Deals 129.2 DMG to vert enemy line with highest ATK.
10
140.4
Deals 140.4 DMG to vert enemy line with highest ATK.
11
140.4
Deals 140.4 DMG to vert enemy line with highest ATK and lowers targets39; EX Gauges by 1.
12
150.48
Deals 150.48 DMG to vert enemy line with highest ATK and lowers targets39; EX Gauges by 1.
13
160.56
Deals 160.56 DMG to vert enemy line with highest ATK and lowers targets39; EX Gauges by 1.
14
170.64
Deals 170.64 DMG to vert enemy line with highest ATK and lowers targets39; EX Gauges by 1.
15
180.72
Deals 180.72 DMG to vert enemy line with highest ATK and lowers targets39; EX Gauges by 1.
A2
Piercing Shot
1 AP
Deals 90 DMG to vert enemy line.
DMG
90Previous—· ΔBaseline
All 15 Levels
Piercing Shot · Effect values, not final battle damage. Zero means the effect is absent.
Piercing Shot · exact progression
Lv.
Damage value
1
90
Deals 90 DMG to vert enemy line.
2
92.8
Deals 92.8 DMG to vert enemy line.
3
95.6
Deals 95.6 DMG to vert enemy line.
4
106.8
Deals 106.8 DMG to vert enemy line.
5
109.6
Deals 109.6 DMG to vert enemy line.
6
112.4
Deals 112.4 DMG to vert enemy line.
7
123.6
Deals 123.6 DMG to vert enemy line.
8
126.4
Deals 126.4 DMG to vert enemy line.
9
129.2
Deals 129.2 DMG to vert enemy line.
10
140.4
Deals 140.4 DMG to vert enemy line.
11
140.4
Deals 140.4 DMG to vert enemy line. Felling enemy adds 1 to EX Gauge.
12
150.48
Deals 150.48 DMG to vert enemy line. Felling enemy adds 1 to EX Gauge.
13
160.56
Deals 160.56 DMG to vert enemy line. Felling enemy adds 1 to EX Gauge.
14
170.64
Deals 170.64 DMG to vert enemy line. Felling enemy adds 1 to EX Gauge.
15
180.72
Deals 180.72 DMG to vert enemy line. Felling enemy adds 1 to EX Gauge.
P1
First Strike
Passive trigger
Trigger: turn start. Deals 120 DMG to enemy with highest ATK first. Only 1 use per battle.
DMG
120Previous—· ΔBaseline
MINUS effect
0Previous—· ΔBaseline
All 15 Levels
First Strike · Effect values, not final battle damage. Zero means the effect is absent.
First Strike · exact progression
Lv.
Damage value
MINUS effect
1
120
0
Trigger: turn start. Deals 120 DMG to enemy with highest ATK first. Only 1 use per battle.
2
123.73
0
Trigger: turn start. Deals 123.73 DMG to enemy with highest ATK first. Only 1 use per battle.
3
127.46
0
Trigger: turn start. Deals 127.46 DMG to enemy with highest ATK first. Only 1 use per battle.
4
142.39
0
Trigger: turn start. Deals 142.39 DMG to enemy with highest ATK first. Only 1 use per battle.
5
146.12
0
Trigger: turn start. Deals 146.12 DMG to enemy with highest ATK first. Only 1 use per battle.
6
149.85
0
Trigger: turn start. Deals 149.85 DMG to enemy with highest ATK first. Only 1 use per battle.
7
164.78
0
Trigger: turn start. Deals 164.78 DMG to enemy with highest ATK first. Only 1 use per battle.
8
168.51
0
Trigger: turn start. Deals 168.51 DMG to enemy with highest ATK first. Only 1 use per battle.
9
172.24
0
Trigger: turn start. Deals 172.24 DMG to enemy with highest ATK first. Only 1 use per battle.
10
187.2
0
Trigger: turn start. Deals 187.2 DMG to enemy with highest ATK first. Only 1 use per battle.
11
195.26
1
Trigger: turn start. Deals 195.26 DMG to enemy with highest ATK and reduces PP by 1. Only 1 use per battle.
12
203.33
2
Trigger: turn start. Deals 203.33 DMG to enemy with highest ATK and reduces PP by 2. Only 1 use per battle.
13
211.39
3
Trigger: turn start. Deals 211.39 DMG to enemy with highest ATK and reduces PP by 3. Only 1 use per battle.
14
219.46
4
Trigger: turn start. Deals 219.46 DMG to enemy with highest ATK and reduces PP by 4. Only 1 use per battle.
15
227.52
10
Trigger: turn start. Deals 227.52 DMG to enemy with highest ATK and erases all PP. Only 1 use per battle.
P2
Crushdrain
Passive trigger
Trigger: felling enemy. Heals 10% of max HP.
CURE effect
10%Previous—· ΔBaseline
STUN
0 actionsPrevious—· ΔBaseline
All 15 Levels
Crushdrain · Effect values, not final battle damage. Zero means the effect is absent.
Crushdrain · exact progression
Lv.
CURE effect
Stun duration
1
10%
0 actions
Trigger: felling enemy. Heals 10% of max HP.
2
10.83%
0 actions
Trigger: felling enemy. Heals 10.83% of max HP.
3
11.66%
0 actions
Trigger: felling enemy. Heals 11.66% of max HP.
4
14.98%
0 actions
Trigger: felling enemy. Heals 14.98% of max HP.
5
15.81%
0 actions
Trigger: felling enemy. Heals 15.81% of max HP.
6
16.64%
0 actions
Trigger: felling enemy. Heals 16.64% of max HP.
7
19.96%
0 actions
Trigger: felling enemy. Heals 19.96% of max HP.
8
20.79%
0 actions
Trigger: felling enemy. Heals 20.79% of max HP.
9
21.62%
0 actions
Trigger: felling enemy. Heals 21.62% of max HP.
10
25%
0 actions
Trigger: felling enemy. Heals 25% of max HP.
11
27%
3 actions
Trigger: felling enemy. Heals 27% of max HP. Nulls Stun for 3 actions.
12
29%
3 actions
Trigger: felling enemy. Heals 29% of max HP. Nulls Stun for 3 actions.
13
31%
3 actions
Trigger: felling enemy. Heals 31% of max HP. Nulls Stun for 3 actions.
14
33%
3 actions
Trigger: felling enemy. Heals 33% of max HP. Nulls Stun for 3 actions.
15
35%
3 actions
Trigger: felling enemy. Heals 35% of max HP. Nulls Stun for 3 actions.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
1,073
0
ATK B
789
0
DEF B
430
0
SPD A
432
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+537
+395
+215
0
0 pp
+1,074
+790
+430
0
0 pp
+1,611
+1,185
+645
0
0 pp
+2,148
+1,580
+860
0
0 pp
+2,578
+1,896
+1,032
0
+1 pp
+3,008
+2,212
+1,204
0
+2 pp
+3,438
+2,528
+1,376
0
+3 pp
+3,868
+2,844
+1,548
0
+4 pp
+4,298
+3,160
+1,720
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame S+ / Gamerch Not rated — Cross-check pending
Maze: Kamigame SS / Gamerch Not rated — Cross-check pending
Tactical: Kamigame S+ / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.