Heals 15% of allies39; max HP. Also heals ally with lowest HP% by 65.
回復 effect
15%Previous—· ΔBaseline
威力 effect
65Previous—· ΔBaseline
All 15 Levels
Live Streaming! · Effect values, not final battle damage. Zero means the effect is absent.
Live Streaming! · exact progression
Lv.
回復 effect
威力 effect
1
15%
65
Heals 15% of allies39; max HP. Also heals ally with lowest HP% by 65.
2
15.83%
66.8
Heals 15.83% of allies39; max HP. Also heals ally with lowest HP% by 66.8.
3
16.66%
68.6
Heals 16.66% of allies39; max HP. Also heals ally with lowest HP% by 68.6.
4
19.98%
75.8
Heals 19.98% of allies39; max HP. Also heals ally with lowest HP% by 75.8.
5
20.81%
77.6
Heals 20.81% of allies39; max HP. Also heals ally with lowest HP% by 77.6.
6
21.64%
79.4
Heals 21.64% of allies39; max HP. Also heals ally with lowest HP% by 79.4.
7
24.96%
86.6
Heals 24.96% of allies39; max HP. Also heals ally with lowest HP% by 86.6.
8
25.79%
88.4
Heals 25.79% of allies39; max HP. Also heals ally with lowest HP% by 88.4.
9
26.62%
90.2
Heals 26.62% of allies39; max HP. Also heals ally with lowest HP% by 90.2.
10
30%
97.5
Heals 30% of allies39; max HP. Also heals ally with lowest HP% by 97.5.
11
33%
97.5
Heals 33% of allies39; max HP. Also heals ally with lowest HP% by 97.5.
12
36%
97.5
Heals 36% of allies39; max HP. Also heals ally with lowest HP% by 97.5.
13
39%
97.5
Heals 39% of allies39; max HP. Also heals ally with lowest HP% by 97.5.
14
42%
97.5
Heals 42% of allies39; max HP. Also heals ally with lowest HP% by 97.5.
15
45%
97.5
Heals 45% of allies39; max HP. Also heals ally with lowest HP% by 97.5.
A1
Smash that Like Button!
1 AP
Heals 5% of max HP for row of allies with lowest HP% per action for 5 actions.
CURE effect
5%Previous—· ΔBaseline
All 15 Levels
Smash that Like Button! · Effect values, not final battle damage. Zero means the effect is absent.
Smash that Like Button! · exact progression
Lv.
CURE effect
1
5%
Heals 5% of max HP for row of allies with lowest HP% per action for 5 actions.
2
5.27%
Heals 5.27% of max HP for row of allies with lowest HP% per action for 5 actions.
3
5.54%
Heals 5.54% of max HP for row of allies with lowest HP% per action for 5 actions.
4
6.62%
Heals 6.62% of max HP for row of allies with lowest HP% per action for 5 actions.
5
6.89%
Heals 6.89% of max HP for row of allies with lowest HP% per action for 5 actions.
6
7.16%
Heals 7.16% of max HP for row of allies with lowest HP% per action for 5 actions.
7
8.24%
Heals 8.24% of max HP for row of allies with lowest HP% per action for 5 actions.
8
8.51%
Heals 8.51% of max HP for row of allies with lowest HP% per action for 5 actions.
9
8.78%
Heals 8.78% of max HP for row of allies with lowest HP% per action for 5 actions.
10
10%
Heals 10% of max HP for row of allies with lowest HP% per action for 5 actions.
11
11%
Heals 11% of max HP for row of allies with lowest HP% per action for 5 actions.
12
12%
Heals 12% of max HP for row of allies with lowest HP% per action for 5 actions.
13
13%
Heals 13% of max HP for row of allies with lowest HP% per action for 5 actions.
14
14%
Heals 14% of max HP for row of allies with lowest HP% per action for 5 actions.
15
15%
Heals 15% of max HP for row of allies with lowest HP% per action for 5 actions.
A2
Streamer Beam!
1 AP
Deals 80 EN DMG to enemy.
DMG
80Previous—· ΔBaseline
ADD effect
0Previous—· ΔBaseline
All 15 Levels
Streamer Beam! · Effect values, not final battle damage. Zero means the effect is absent.
Streamer Beam! · exact progression
Lv.
Damage value
ADD effect
1
80
0
Deals 80 EN DMG to enemy.
2
82.48
0
Deals 82.48 EN DMG to enemy.
3
84.96
0
Deals 84.96 EN DMG to enemy.
4
94.91
0
Deals 94.91 EN DMG to enemy.
5
97.39
0
Deals 97.39 EN DMG to enemy.
6
99.87
0
Deals 99.87 EN DMG to enemy.
7
109.82
0
Deals 109.82 EN DMG to enemy.
8
112.3
0
Deals 112.3 EN DMG to enemy.
9
114.78
0
Deals 114.78 EN DMG to enemy.
10
124.8
0
Deals 124.8 EN DMG to enemy.
11
124.8
40
Deals 124.8 EN DMG to enemy. Deals extra 40 EN DMG to adjacent enemies.
12
124.8
45.6
Deals 124.8 EN DMG to enemy. Deals extra 45.6 EN DMG to adjacent enemies.
13
124.8
51.2
Deals 124.8 EN DMG to enemy. Deals extra 51.2 EN DMG to adjacent enemies.
14
124.8
56.8
Deals 124.8 EN DMG to enemy. Deals extra 56.8 EN DMG to adjacent enemies.
15
124.8
62.4
Deals 124.8 EN DMG to enemy. Deals extra 62.4 EN DMG to adjacent enemies.
P1
Super Streamer Protection
Passive trigger
Trigger: enemy dropping below 50%HP. Shields EN DMG for 50% of ATK. Shield breaks after 1 hit.
SHIELD effect
50%Previous—· ΔBaseline
All 15 Levels
Super Streamer Protection · Effect values, not final battle damage. Zero means the effect is absent.
Super Streamer Protection · exact progression
Lv.
SHIELD effect
1
50%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 50% of ATK. Shield breaks after 1 hit.
2
52.77%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 52.77% of ATK. Shield breaks after 1 hit.
3
55.54%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 55.54% of ATK. Shield breaks after 1 hit.
4
66.62%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 66.62% of ATK. Shield breaks after 1 hit.
5
69.39%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 69.39% of ATK. Shield breaks after 1 hit.
6
72.16%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 72.16% of ATK. Shield breaks after 1 hit.
7
83.24%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 83.24% of ATK. Shield breaks after 1 hit.
8
86.01%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 86.01% of ATK. Shield breaks after 1 hit.
9
88.78%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 88.78% of ATK. Shield breaks after 1 hit.
10
100%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 100% of ATK. Shield breaks after 1 hit.
11
110%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 110% of ATK. Shield breaks after 1 hit.
12
120%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 120% of ATK. Shield breaks after 1 hit.
13
130%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 130% of ATK. Shield breaks after 1 hit.
14
140%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 140% of ATK. Shield breaks after 1 hit.
15
150%
Trigger: enemy dropping below 50%HP. Shields EN DMG for 150% of ATK. Shield breaks after 1 hit.
P2
So Cool!
Passive trigger
Trigger: ally being attacked. Heals ally HP by 35. Increases HLG by 100% if under a debuff.
Healing value
35Previous—· ΔBaseline
All 15 Levels
So Cool! · Effect values, not final battle damage. Zero means the effect is absent.
So Cool! · exact progression
Lv.
Healing value
1
35
Trigger: ally being attacked. Heals ally HP by 35. Increases HLG by 100% if under a debuff.
2
35.5
Trigger: ally being attacked. Heals ally HP by 35.5. Increases HLG by 100% if under a debuff.
3
36
Trigger: ally being attacked. Heals ally HP by 36. Increases HLG by 100% if under a debuff.
4
38
Trigger: ally being attacked. Heals ally HP by 38. Increases HLG by 100% if under a debuff.
5
38.5
Trigger: ally being attacked. Heals ally HP by 38.5. Increases HLG by 100% if under a debuff.
6
39
Trigger: ally being attacked. Heals ally HP by 39. Increases HLG by 100% if under a debuff.
7
41
Trigger: ally being attacked. Heals ally HP by 41. Increases HLG by 100% if under a debuff.
8
41.5
Trigger: ally being attacked. Heals ally HP by 41.5. Increases HLG by 100% if under a debuff.
9
42
Trigger: ally being attacked. Heals ally HP by 42. Increases HLG by 100% if under a debuff.
10
45
Trigger: ally being attacked. Heals ally HP by 45. Increases HLG by 100% if under a debuff.
11
45
Trigger: ally being attacked. Heals ally HP by 45. Increases HLG by 100% and erases debuff if under a debuff.
12
47.5
Trigger: ally being attacked. Heals ally HP by 47.5. Increases HLG by 100% and erases debuff if under a debuff.
13
50
Trigger: ally being attacked. Heals ally HP by 50. Increases HLG by 100% and erases debuff if under a debuff.
14
52.5
Trigger: ally being attacked. Heals ally HP by 52.5. Increases HLG by 100% and erases debuff if under a debuff.
15
55
Trigger: ally being attacked. Heals ally HP by 55. Increases HLG by 100% and erases debuff if under a debuff.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP A
1,203
0
ATK B
695
0
DEF B
418
0
SPD C
355
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+602
+348
+209
0
0 pp
+1,204
+696
+418
0
0 pp
+1,806
+1,044
+627
0
0 pp
+2,408
+1,392
+836
0
0 pp
+2,890
+1,670
+1,003
0
+1 pp
+3,372
+1,948
+1,170
0
+2 pp
+3,854
+2,226
+1,337
0
+3 pp
+4,336
+2,504
+1,504
0
+4 pp
+4,818
+2,782
+1,671
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame S / Gamerch Not rated — Cross-check pending
Maze: Kamigame S+ / Gamerch Not rated — Cross-check pending
Tactical: Kamigame A+ / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.