Stack Overflow · Effect values, not final battle damage. Zero means the effect is absent.
Stack Overflow · exact progression
Lv.
Damage value
Stun duration
1
150
1 action
Deals 150 DMG to enemy and Stuns for 1 action.
2
154.66
1 action
Deals 154.66 DMG to enemy and Stuns for 1 action.
3
159.32
1 action
Deals 159.32 DMG to enemy and Stuns for 1 action.
4
177.98
1 action
Deals 177.98 DMG to enemy and Stuns for 1 action.
5
182.64
1 action
Deals 182.64 DMG to enemy and Stuns for 1 action.
6
187.3
1 action
Deals 187.3 DMG to enemy and Stuns for 1 action.
7
205.96
1 action
Deals 205.96 DMG to enemy and Stuns for 1 action.
8
210.62
1 action
Deals 210.62 DMG to enemy and Stuns for 1 action.
9
215.28
1 action
Deals 215.28 DMG to enemy and Stuns for 1 action.
10
234
1 action
Deals 234 DMG to enemy and Stuns for 1 action.
11
234
2 actions
Deals 234 DMG to enemy and Stuns for 2 actions.
12
250.8
2 actions
Deals 250.8 DMG to enemy and Stuns for 2 actions.
13
267.6
2 actions
Deals 267.6 DMG to enemy and Stuns for 2 actions.
14
284.4
2 actions
Deals 284.4 DMG to enemy and Stuns for 2 actions.
15
301.2
2 actions
Deals 301.2 DMG to enemy and Stuns for 2 actions.
A1
Glitchstrike
1 AP
Deals 100 DMG to enemy and debuffs damage of next attack by 30% (stacks).
DMG
100Previous—· ΔBaseline
Next ATK reduction
30%Previous—· ΔBaseline
All 15 Levels
Glitchstrike · Effect values, not final battle damage. Zero means the effect is absent.
Glitchstrike · exact progression
Lv.
Damage value
Next-attack reduction
1
100
30%
Deals 100 DMG to enemy and debuffs damage of next attack by 30% (stacks).
2
103.11
30%
Deals 103.11 DMG to enemy and debuffs damage of next attack by 30% (stacks).
3
106.22
30%
Deals 106.22 DMG to enemy and debuffs damage of next attack by 30% (stacks).
4
118.66
30%
Deals 118.66 DMG to enemy and debuffs damage of next attack by 30% (stacks).
5
121.77
30%
Deals 121.77 DMG to enemy and debuffs damage of next attack by 30% (stacks).
6
124.88
30%
Deals 124.88 DMG to enemy and debuffs damage of next attack by 30% (stacks).
7
137.32
30%
Deals 137.32 DMG to enemy and debuffs damage of next attack by 30% (stacks).
8
140.43
30%
Deals 140.43 DMG to enemy and debuffs damage of next attack by 30% (stacks).
9
143.54
30%
Deals 143.54 DMG to enemy and debuffs damage of next attack by 30% (stacks).
10
156
30%
Deals 156 DMG to enemy and debuffs damage of next attack by 30% (stacks).
11
156
36%
Deals 156 DMG to enemy and debuffs damage of next attack by 36% (stacks).
12
156
42%
Deals 156 DMG to enemy and debuffs damage of next attack by 42% (stacks).
13
156
48%
Deals 156 DMG to enemy and debuffs damage of next attack by 48% (stacks).
14
156
54%
Deals 156 DMG to enemy and debuffs damage of next attack by 54% (stacks).
15
156
60%
Deals 156 DMG to enemy and debuffs damage of next attack by 60% (stacks).
A2
Banish
1 AP
Deals 100 DMG to enemy.
DMG
100Previous—· ΔBaseline
All 15 Levels
Banish · Effect values, not final battle damage. Zero means the effect is absent.
Banish · exact progression
Lv.
Damage value
1
100
Deals 100 DMG to enemy.
2
103.11
Deals 103.11 DMG to enemy.
3
106.22
Deals 106.22 DMG to enemy.
4
118.66
Deals 118.66 DMG to enemy.
5
121.77
Deals 121.77 DMG to enemy.
6
124.88
Deals 124.88 DMG to enemy.
7
137.32
Deals 137.32 DMG to enemy.
8
140.43
Deals 140.43 DMG to enemy.
9
143.54
Deals 143.54 DMG to enemy.
10
156
Deals 156 DMG to enemy.
11
167.2
Deals 167.2 DMG to enemy.
12
178.4
Deals 178.4 DMG to enemy.
13
189.6
Deals 189.6 DMG to enemy.
14
200.8
Deals 200.8 DMG to enemy.
15
212
Deals 212 DMG to enemy.
P1
Decoy Protocol
Passive trigger
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards15% of DMG.
GUARD
15%Previous—· ΔBaseline
All 15 Levels
Decoy Protocol · Effect values, not final battle damage. Zero means the effect is absent.
Decoy Protocol · exact progression
Lv.
Guarded damage
1
15%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards15% of DMG.
2
15.83%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards15.83% of DMG.
3
16.66%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards16.66% of DMG.
4
19.98%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards19.98% of DMG.
5
20.81%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards20.81% of DMG.
6
21.64%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards21.64% of DMG.
7
24.96%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards24.96% of DMG.
8
25.79%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards25.79% of DMG.
9
26.62%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards26.62% of DMG.
10
30%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards30% of DMG.
11
34%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards34% of DMG.
12
38%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards38% of DMG.
13
42%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards42% of DMG.
14
46%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards46% of DMG.
15
50%
(Double-Action Restricted) Trigger: before ally is attacked. Forces attack onto self and guards50% of DMG.
P2
Recovery Boost
Passive trigger
Trigger: HP below 40%. Heals 50HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 40% until end of battle (stacks). Only 1 use per battle.
Healing value
50Previous—· ΔBaseline
ATK penalty
40%Previous—· ΔBaseline
Allied DEF increase
0%Previous—· ΔBaseline
All 15 Levels
Recovery Boost · Effect values, not final battle damage. Zero means the effect is absent.
Recovery Boost · exact progression
Lv.
Healing value
ATK penalty
Allied DEF increase
1
50
40%
0%
Trigger: HP below 40%. Heals 50HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 40% until end of battle (stacks). Only 1 use per battle.
2
51.5
38.88%
0%
Trigger: HP below 40%. Heals 51.5HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 38.88% until end of battle (stacks). Only 1 use per battle.
3
53
37.76%
0%
Trigger: HP below 40%. Heals 53HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 37.76% until end of battle (stacks). Only 1 use per battle.
4
59
33.28%
0%
Trigger: HP below 40%. Heals 59HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 33.28% until end of battle (stacks). Only 1 use per battle.
5
60.5
32.16%
0%
Trigger: HP below 40%. Heals 60.5HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 32.16% until end of battle (stacks). Only 1 use per battle.
6
62
31.04%
0%
Trigger: HP below 40%. Heals 62HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 31.04% until end of battle (stacks). Only 1 use per battle.
7
68
26.56%
0%
Trigger: HP below 40%. Heals 68HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 26.56% until end of battle (stacks). Only 1 use per battle.
8
69.5
25.44%
0%
Trigger: HP below 40%. Heals 69.5HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 25.44% until end of battle (stacks). Only 1 use per battle.
9
71
24.32%
0%
Trigger: HP below 40%. Heals 71HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 24.32% until end of battle (stacks). Only 1 use per battle.
10
75
20%
0%
Trigger: HP below 40%. Heals 75HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 20% until end of battle (stacks). Only 1 use per battle.
11
75
20%
5%
Trigger: HP below 40%. Heals 75HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 20% until end of battle (stacks). Increases DEF of horz line allies by 5% (stacks). Only 1 use per battle.
12
75
20%
6.25%
Trigger: HP below 40%. Heals 75HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 20% until end of battle (stacks). Increases DEF of horz line allies by 6.25% (stacks). Only 1 use per battle.
13
75
20%
7.5%
Trigger: HP below 40%. Heals 75HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 20% until end of battle (stacks). Increases DEF of horz line allies by 7.5% (stacks). Only 1 use per battle.
14
75
20%
8.75%
Trigger: HP below 40%. Heals 75HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 20% until end of battle (stacks). Increases DEF of horz line allies by 8.75% (stacks). Only 1 use per battle.
15
75
20%
10%
Trigger: HP below 40%. Heals 75HP and increases DEF by 20% for 2 actions (stacks), but decreases ATK by 20% until end of battle (stacks). Increases DEF of horz line allies by 10% (stacks). Only 1 use per battle.
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+680
+289
+329
0
0 pp
+1,360
+578
+658
0
0 pp
+2,040
+867
+987
0
0 pp
+2,720
+1,156
+1,316
0
0 pp
+3,264
+1,387
+1,579
0
+1 pp
+3,808
+1,618
+1,842
0
+2 pp
+4,352
+1,849
+2,105
0
+3 pp
+4,896
+2,080
+2,368
0
+4 pp
+5,440
+2,311
+2,631
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame SS / Gamerch SS — Source agreement
Maze: Kamigame SS / Gamerch SS — Source agreement
Tactical: Kamigame SS / Gamerch SS — Source agreement
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
A protection and control candidate: test interception, enemy Stun immunity and the cost of her lasting ATK penalty.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
At Lv.11, Stack Overflow Stun increases from one to two actions while damage stays 234. EX Lv.10 → 11 adds 25 Report I and 13 Report II. This is a candidate stopping point when control changes the encounter.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.