Heals 35% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
CURE effect
35%Previous—· ΔBaseline
SHIELD effect
0%Previous—· ΔBaseline
All 15 Levels
Obedient Spirit · Effect values, not final battle damage. Zero means the effect is absent.
Obedient Spirit · exact progression
Lv.
CURE effect
SHIELD effect
1
35%
0%
Heals 35% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
2
36.5%
0%
Heals 36.5% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
3
38%
0%
Heals 38% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
4
44%
0%
Heals 44% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
5
45.5%
0%
Heals 45.5% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
6
47%
0%
Heals 47% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
7
53%
0%
Heals 53% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
8
54.5%
0%
Heals 54.5% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
9
56%
0%
Heals 56% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
10
60%
0%
Heals 60% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun.
11
60%
100%
Heals 60% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun. Shields for 100% of ATK.
12
60%
112.5%
Heals 60% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun. Shields for 112.5% of ATK.
13
60%
125%
Heals 60% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun. Shields for 125% of ATK.
14
60%
137.5%
Heals 60% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun. Shields for 137.5% of ATK.
15
60%
150%
Heals 60% of max HP and increases ATK by 50% for 2 actions (stacks). Nulls Stun. Shields for 150% of ATK.
A1
Blessed Rain
1 AP
Shields ally with lowest HP% for 80% of ATK.
SHIELD effect
80%Previous—· ΔBaseline
CURE effect
0%Previous—· ΔBaseline
All 15 Levels
Blessed Rain · Effect values, not final battle damage. Zero means the effect is absent.
Blessed Rain · exact progression
Lv.
SHIELD effect
CURE effect
1
80%
0%
Shields ally with lowest HP% for 80% of ATK.
2
82.22%
0%
Shields ally with lowest HP% for 82.22% of ATK.
3
84.44%
0%
Shields ally with lowest HP% for 84.44% of ATK.
4
93.32%
0%
Shields ally with lowest HP% for 93.32% of ATK.
5
95.54%
0%
Shields ally with lowest HP% for 95.54% of ATK.
6
97.76%
0%
Shields ally with lowest HP% for 97.76% of ATK.
7
106.64%
0%
Shields ally with lowest HP% for 106.64% of ATK.
8
108.86%
0%
Shields ally with lowest HP% for 108.86% of ATK.
9
111.08%
0%
Shields ally with lowest HP% for 111.08% of ATK.
10
120%
0%
Shields ally with lowest HP% for 120% of ATK.
11
120%
1%
Shields ally with lowest HP% for 120% of ATK. Applies a buff that heals 1% of max HP per action for 2 actions.
12
120%
2%
Shields ally with lowest HP% for 120% of ATK. Applies a buff that heals 2% of max HP per action for 2 actions.
13
120%
3%
Shields ally with lowest HP% for 120% of ATK. Applies a buff that heals 3% of max HP per action for 2 actions.
14
120%
4%
Shields ally with lowest HP% for 120% of ATK. Applies a buff that heals 4% of max HP per action for 2 actions.
15
120%
5%
Shields ally with lowest HP% for 120% of ATK. Applies a buff that heals 5% of max HP per action for 2 actions.
A2
Flash
1 AP
Deals 100 DMG to enemy.
DMG
100Previous—· ΔBaseline
All 15 Levels
Flash · Effect values, not final battle damage. Zero means the effect is absent.
Flash · exact progression
Lv.
Damage value
1
100
Deals 100 DMG to enemy.
2
103.11
Deals 103.11 DMG to enemy.
3
106.22
Deals 106.22 DMG to enemy.
4
118.66
Deals 118.66 DMG to enemy.
5
121.77
Deals 121.77 DMG to enemy.
6
124.88
Deals 124.88 DMG to enemy.
7
137.32
Deals 137.32 DMG to enemy.
8
140.43
Deals 140.43 DMG to enemy.
9
143.54
Deals 143.54 DMG to enemy.
10
156
Deals 156 DMG to enemy.
11
167.2
Deals 167.2 DMG to enemy.
12
178.4
Deals 178.4 DMG to enemy.
13
189.6
Deals 189.6 DMG to enemy.
14
200.8
Deals 200.8 DMG to enemy.
15
212
Deals 212 DMG to enemy.
P1
Can't Fight on an Empty Stomach
Passive trigger
Trigger: before using active skill. Heals 25% of lost HP.
CURE effect
25%Previous—· ΔBaseline
All 15 Levels
Can't Fight on an Empty Stomach · Effect values, not final battle damage. Zero means the effect is absent.
Can't Fight on an Empty Stomach · exact progression
Lv.
CURE effect
1
25%
Trigger: before using active skill. Heals 25% of lost HP.
2
26%
Trigger: before using active skill. Heals 26% of lost HP.
3
27%
Trigger: before using active skill. Heals 27% of lost HP.
4
30%
Trigger: before using active skill. Heals 30% of lost HP.
5
31%
Trigger: before using active skill. Heals 31% of lost HP.
6
32%
Trigger: before using active skill. Heals 32% of lost HP.
7
35%
Trigger: before using active skill. Heals 35% of lost HP.
8
36%
Trigger: before using active skill. Heals 36% of lost HP.
9
37%
Trigger: before using active skill. Heals 37% of lost HP.
10
40%
Trigger: before using active skill. Heals 40% of lost HP.
11
42%
Trigger: before using active skill. Heals 42% of lost HP.
12
44%
Trigger: before using active skill. Heals 44% of lost HP.
13
46%
Trigger: before using active skill. Heals 46% of lost HP.
14
48%
Trigger: before using active skill. Heals 48% of lost HP.
15
50%
Trigger: before using active skill. Heals 50% of lost HP.
P2
Redouble
Passive trigger
Trigger: attacked with active skill. Counterattacks for 80% of DMG taken and Stuns for 1 action.
DMG effect
80%Previous—· ΔBaseline
PP effect
0Previous—· ΔBaseline
STUN
1 actionPrevious—· ΔBaseline
All 15 Levels
Redouble · Effect values, not final battle damage. Zero means the effect is absent.
Redouble · exact progression
Lv.
DMG effect
PP effect
Stun duration
1
80%
0
1 action
Trigger: attacked with active skill. Counterattacks for 80% of DMG taken and Stuns for 1 action.
2
81.11%
0
1 action
Trigger: attacked with active skill. Counterattacks for 81.11% of DMG taken and Stuns for 1 action.
3
82.22%
0
1 action
Trigger: attacked with active skill. Counterattacks for 82.22% of DMG taken and Stuns for 1 action.
4
86.66%
0
1 action
Trigger: attacked with active skill. Counterattacks for 86.66% of DMG taken and Stuns for 1 action.
5
87.77%
0
1 action
Trigger: attacked with active skill. Counterattacks for 87.77% of DMG taken and Stuns for 1 action.
6
88.88%
0
1 action
Trigger: attacked with active skill. Counterattacks for 88.88% of DMG taken and Stuns for 1 action.
7
93.32%
0
1 action
Trigger: attacked with active skill. Counterattacks for 93.32% of DMG taken and Stuns for 1 action.
8
94.43%
0
1 action
Trigger: attacked with active skill. Counterattacks for 94.43% of DMG taken and Stuns for 1 action.
9
95.54%
0
1 action
Trigger: attacked with active skill. Counterattacks for 95.54% of DMG taken and Stuns for 1 action.
10
100%
0
1 action
Trigger: attacked with active skill. Counterattacks for 100% of DMG taken and Stuns for 1 action.
11
100%
1
1 action
Trigger: attacked with active skill. Counterattacks for 100% of DMG taken and Stuns for 1 action. Erases 1 PP if enemy HP falls below 30%.
12
100%
2
1 action
Trigger: attacked with active skill. Counterattacks for 100% of DMG taken and Stuns for 1 action. Erases 2 PP if enemy HP falls below 30%.
13
100%
3
1 action
Trigger: attacked with active skill. Counterattacks for 100% of DMG taken and Stuns for 1 action. Erases 3 PP if enemy HP falls below 30%.
14
100%
4
1 action
Trigger: attacked with active skill. Counterattacks for 100% of DMG taken and Stuns for 1 action. Erases 4 PP if enemy HP falls below 30%.
15
100%
10
1 action
Trigger: attacked with active skill. Counterattacks for 100% of DMG taken and Stuns for 1 action. Erases all PP if enemy HP falls below 30%.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP A
1,128
0
ATK B
717
0
DEF B
435
0
SPD A
405
0
Critical rate B
15%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+564
+359
+218
0
0 pp
+1,128
+718
+436
0
0 pp
+1,692
+1,077
+654
0
0 pp
+2,256
+1,436
+872
0
0 pp
+2,707
+1,723
+1,046
0
+1 pp
+3,158
+2,010
+1,220
0
+2 pp
+3,609
+2,297
+1,394
0
+3 pp
+4,060
+2,584
+1,568
0
+4 pp
+4,511
+2,871
+1,742
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame A+ / Gamerch Not rated — Cross-check pending
Maze: Kamigame B / Gamerch Not rated — Cross-check pending
Tactical: Kamigame A+ / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.