Deals 75 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
DMG
75Previous—· ΔBaseline
All 15 Levels
Accept My Love · Effect values, not final battle damage. Zero means the effect is absent.
Accept My Love · exact progression
Lv.
Damage value
1
75
Deals 75 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
2
77.33
Deals 77.33 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
3
79.66
Deals 79.66 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
4
88.99
Deals 88.99 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
5
91.32
Deals 91.32 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
6
93.65
Deals 93.65 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
7
102.98
Deals 102.98 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
8
105.31
Deals 105.31 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
9
107.64
Deals 107.64 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
10
117
Deals 117 DMG to enemy with lowest HP%. Applies a buff to allies that evades 1 hit.
11
117
Deals 117 DMG to enemy with lowest HP% and removes 1 AP. Applies a buff to allies that evades 1 hit.
12
125.4
Deals 125.4 DMG to enemy with lowest HP% and removes 1 AP. Applies a buff to allies that evades 1 hit.
13
133.8
Deals 133.8 DMG to enemy with lowest HP% and removes 1 AP. Applies a buff to allies that evades 1 hit.
14
142.2
Deals 142.2 DMG to enemy with lowest HP% and removes 1 AP. Applies a buff to allies that evades 1 hit.
15
150.6
Deals 150.6 DMG to enemy with lowest HP% and removes 1 AP. Applies a buff to allies that evades 1 hit.
A1
Sweet Tooth
1 AP
Deals 23 DMG to enemy 4x. Felling target increases ATK by 10% for 1 action (stacks).
DMG
23Previous—· ΔBaseline
ATK effect
10%Previous—· ΔBaseline
CRT effect
0%Previous—· ΔBaseline
All 15 Levels
Sweet Tooth · Effect values, not final battle damage. Zero means the effect is absent.
Sweet Tooth · exact progression
Lv.
Damage value
ATK effect
CRT effect
1
23
10%
0%
Deals 23 DMG to enemy 4x. Felling target increases ATK by 10% for 1 action (stacks).
2
23.77
10.55%
0%
Deals 23.77 DMG to enemy 4x. Felling target increases ATK by 10.55% for 1 action (stacks).
3
24.54
11.1%
0%
Deals 24.54 DMG to enemy 4x. Felling target increases ATK by 11.1% for 1 action (stacks).
4
27.65
13.3%
0%
Deals 27.65 DMG to enemy 4x. Felling target increases ATK by 13.3% for 1 action (stacks).
5
28.42
13.85%
0%
Deals 28.42 DMG to enemy 4x. Felling target increases ATK by 13.85% for 1 action (stacks).
6
29.19
14.4%
0%
Deals 29.19 DMG to enemy 4x. Felling target increases ATK by 14.4% for 1 action (stacks).
7
32.3
16.6%
0%
Deals 32.3 DMG to enemy 4x. Felling target increases ATK by 16.6% for 1 action (stacks).
8
33.07
17.15%
0%
Deals 33.07 DMG to enemy 4x. Felling target increases ATK by 17.15% for 1 action (stacks).
9
33.84
17.7%
0%
Deals 33.84 DMG to enemy 4x. Felling target increases ATK by 17.7% for 1 action (stacks).
10
35.88
20%
0%
Deals 35.88 DMG to enemy 4x. Felling target increases ATK by 20% for 1 action (stacks).
11
37.94
20%
15%
Deals 37.94 DMG to enemy 4x. Felling target increases ATK by 20% and CRT by 15% for 1 action (stacks).
12
40
20%
18.75%
Deals 40 DMG to enemy 4x. Felling target increases ATK by 20% and CRT by 18.75% for 1 action (stacks).
13
42.06
20%
22.5%
Deals 42.06 DMG to enemy 4x. Felling target increases ATK by 20% and CRT by 22.5% for 1 action (stacks).
14
44.12
20%
26.25%
Deals 44.12 DMG to enemy 4x. Felling target increases ATK by 20% and CRT by 26.25% for 1 action (stacks).
15
46.18
20%
30%
Deals 46.18 DMG to enemy 4x. Felling target increases ATK by 20% and CRT by 30% for 1 action (stacks).
A2
Obsessive Rocket
1 AP
Deals 85 DMG to rear enemy.
DMG
85Previous—· ΔBaseline
All 15 Levels
Obsessive Rocket · Effect values, not final battle damage. Zero means the effect is absent.
Obsessive Rocket · exact progression
Lv.
Damage value
1
85
Deals 85 DMG to rear enemy.
2
87.64
Deals 87.64 DMG to rear enemy.
3
90.28
Deals 90.28 DMG to rear enemy.
4
100.85
Deals 100.85 DMG to rear enemy.
5
103.49
Deals 103.49 DMG to rear enemy.
6
106.13
Deals 106.13 DMG to rear enemy.
7
116.7
Deals 116.7 DMG to rear enemy.
8
119.34
Deals 119.34 DMG to rear enemy.
9
121.98
Deals 121.98 DMG to rear enemy.
10
132.6
Deals 132.6 DMG to rear enemy.
11
132.6
Deals 132.6 DMG to rear enemy. Poisons for 2 actions if Smart target. Poison damages 10% of HP per action.
12
142.12
Deals 142.12 DMG to rear enemy. Poisons for 2 actions if Smart target. Poison damages 10% of HP per action.
13
151.64
Deals 151.64 DMG to rear enemy. Poisons for 2 actions if Smart target. Poison damages 10% of HP per action.
14
161.16
Deals 161.16 DMG to rear enemy. Poisons for 2 actions if Smart target. Poison damages 10% of HP per action.
15
170.68
Deals 170.68 DMG to rear enemy. Poisons for 2 actions if Smart target. Poison damages 10% of HP per action.
P1
Blazing Heart
Passive trigger
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 50% (stacks).
DMG effect
50%Previous—· ΔBaseline
All 15 Levels
Blazing Heart · Effect values, not final battle damage. Zero means the effect is absent.
Blazing Heart · exact progression
Lv.
DMG effect
1
50%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 50% (stacks).
2
47.77%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 47.77% (stacks).
3
45.54%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 45.54% (stacks).
4
36.62%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 36.62% (stacks).
5
34.39%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 34.39% (stacks).
6
32.16%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 32.16% (stacks).
7
23.24%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 23.24% (stacks).
8
21.01%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 21.01% (stacks).
9
18.78%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 18.78% (stacks).
10
10%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 10% (stacks).
11
8%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 8% (stacks).
12
6%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 6% (stacks).
13
4%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 4% (stacks).
14
2%
Trigger: before being attacked. Applies a buff that evades 1 hit but applies a debuff that increases next Physical DMG taken by 2% (stacks).
15
0%
Trigger: before being attacked. Applies a buff that evades 1 hit.
P2
Crying Edge
Passive trigger
Trigger: start of turn. Deals 100 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
DMG
100Previous—· ΔBaseline
All 15 Levels
Crying Edge · Effect values, not final battle damage. Zero means the effect is absent.
Crying Edge · exact progression
Lv.
Damage value
1
100
Trigger: start of turn. Deals 100 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
2
103.11
Trigger: start of turn. Deals 103.11 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
3
106.22
Trigger: start of turn. Deals 106.22 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
4
118.66
Trigger: start of turn. Deals 118.66 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
5
121.77
Trigger: start of turn. Deals 121.77 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
6
124.88
Trigger: start of turn. Deals 124.88 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
7
137.32
Trigger: start of turn. Deals 137.32 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
8
140.43
Trigger: start of turn. Deals 140.43 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
9
143.54
Trigger: start of turn. Deals 143.54 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
10
156
Trigger: start of turn. Deals 156 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Can39;t be used on turn 1.
11
156
Trigger: start of turn. Deals 156 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Applies a buff to self that evades 1 hit. Can39;t be used on turn 1.
12
167.2
Trigger: start of turn. Deals 167.2 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Applies a buff to self that evades 1 hit. Can39;t be used on turn 1.
13
178.4
Trigger: start of turn. Deals 178.4 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Applies a buff to self that evades 1 hit. Can39;t be used on turn 1.
14
189.6
Trigger: start of turn. Deals 189.6 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Applies a buff to self that evades 1 hit. Can39;t be used on turn 1.
15
200.8
Trigger: start of turn. Deals 200.8 DMG to closest enemy first and applies a debuff that nulls crits for 2 actions. Applies a buff to self that evades 1 hit. Can39;t be used on turn 1.
Stats & Limit Break
PRIMARY REFERENCE
SSR · Lv.1
Resulting stats
Selected endpoint
Stat / grade
Selected
Limit Break bonus
HP B
851
0
ATK B
806
0
DEF B
420
0
SPD S
478
0
Critical rate A
20%
0 pp
Limit Break
Bonus over SSR at the selected level · choose a rarity
Rarity
HP
ATK
DEF
SPD
CRT
0
0
0
0
0 pp
+426
+403
+210
0
0 pp
+852
+806
+420
0
0 pp
+1,278
+1,209
+630
0
0 pp
+1,704
+1,612
+840
0
0 pp
+2,045
+1,934
+1,008
0
+1 pp
+2,386
+2,256
+1,176
0
+2 pp
+2,727
+2,578
+1,344
0
+3 pp
+3,068
+2,900
+1,512
0
+4 pp
+3,409
+3,222
+1,680
0
+5 pp
What these values include
Captured Lv.1 and Lv.200 endpoints at 10 rarities. The upper endpoint is a reference value, not a reachable cap claim for every rarity. Limit Break bonuses are differences between captured rarities at the same level. Intermediate levels, affection and equipment are not estimated.
Availability
Global
Available in Global. The full-launch roster will be rechecked when released.
First JP release
2025-09-03
Full Global launch date
Not verified
JP reference evidence
Kamigame primary / Gamerch cross-check. Global balance is not verified.
Overall: Kamigame S+ / Gamerch Not rated — Cross-check pending
Maze: Kamigame S+ / Gamerch Not rated — Cross-check pending
Tactical: Kamigame S+ / Gamerch Not rated — Cross-check pending
PVE/PVP are this source’s categories, not exact equivalents of Overall/Maze/Tactical Exercise. Not an independent JP vote. Checked 2026-10-04. Unrated R/SR versions may be grouped into its bottom tier; this does not establish measured performance.
Match the reported trigger, target and attribute requirements to the encounter before choosing teammates.
Named team combinations await combat evidence. No universal team or tier ranking is inferred from skill tables.
Notes
Inspect Lv.10 → 11 across the captured skills. Changed effect values can matter more than damage scaling; their value still depends on triggers, target conditions and enemy immunity.
Captured game data · Checked 2026-10-04. Some information may differ from the current game version. Refer to the field sources below.
Sources & artwork credits
Global availability is verified by the official Global demo capture; full-launch verification remains pending. Captured gameplay fields and community JP identities are separately sourced. Unverified skills, stats and cost mappings remain unavailable.